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  1. Marketing a virtual pet site
  2. Should pet sites allow discussion of other pet games?
  3. Can children be successful owners?
  4. What pet sites do you work for, or are involved with?
  5. ugg i really want to
  6. Content Theft?
  7. What should guests see?
  8. Starting game points
  9. Are flash games a thing of the past?
  10. Are you in it for the passion, the money, or the community?
  11. When should you tell people about your pet site?
  12. Were you a player before you became a developer?
  13. So what makes your pet site unique?
  14. Virtual pet site script
  15. Do your parents help support your pet game?
  16. Communication features for pet games
  17. Real life virtual pet
  18. How many members does your pet game have?
  19. Battle Systems?
  20. Do you think it is easy for a pet site to make $100+ a month?
  21. Why did you create your virtual pet site?
  22. Have you ever scraped your virtual pet site and started over?
  23. How much planning do you put into your pet site? Planning methods, etc.
  24. Coppa: does your pet site comply?
  25. Worst Mistakes To Make
  26. wikiHow: How to Make a Virtual Pet Site - Your thoughts?
  27. How long till your pet site made it's first dollar?
  28. How long should a pet site be in beta?
  29. You receive $5,000 to spend on creating your Virtual pet site, how do you spend it?
  30. Link Exchanges and Networking
  31. Attention Artists/Designers/Writers/Programmers/Web Architects!
  32. How would you react to a rude user as a staff member?
  33. Members that abuse glitches
  34. Ad's VERSUS Upgrades
  35. How old should staff be?
  36. Should staff play the game?
  37. How To Raise Staff Moral?
  38. Money An Issue?
  39. Legality involved behind a petsite.
  40. Professionalism from staff?
  41. Should a petsite accept foreign banknotes?
  42. Should staff be restricted in game play?
  43. Multiple uses for items, or single uses?
  44. Are the search engines driving traffic to your pet site?
  45. Do you reward your members for activity?
  46. How many servers has your pet site out grew?
  47. Has twitter or facebook brought your pet site traffic?
  48. Robots.txt(SEO) and how it can effect your game
  49. Content that should be opened for guests
  50. How do you pick your staff?
  51. What should upgraded/premium status include?
  52. Auto pricing feature for user shops?
  53. Shoutboxes on pet sites
  54. The copying of feature ideas, concepts, and copying period.
  55. Basics to creating a SIM, and what to start with, ect?
  56. Can drama make or break a site?
  57. Motivation for owning a virtual pet site
  58. Most money you've put into a cash shop?
  59. Pet site features: what are the main features do you think?
  60. Do you plan on making your own virtual pet site one day?
  61. Targeting Neopets members
  62. Strict rules or laid back rules? What's your system like?
  63. Do you think the genders of the owner and staff members matter?
  64. Changing hosts: what's your method of doing it faster?
  65. Video marketing for your pet site? Have you tried it?
  66. Official In-Development Virtual Pet Sites and SIM Games
  67. How did your pet site begin?
  68. The retiring of items: Do your retire for good, or bring them back?
  69. Should games force their users to have strong passwords?
  70. How long has your pet site been opened?
  71. Has your pet game ever had a problem with cheaters?
  72. Real animals as virtual pets?
  73. When should previews be released?
  74. Gambling on a petsite?
  75. Premade virtual pet site software: yay or nay?
  76. Leaderboard features: good or bad?
  77. Domain names?
  78. Staff member insults another user, what do you do?
  79. Registration: how is yours set up?
  80. How many daily updates are too much?
  81. Multiple accounts: yay or nay?
  82. Staff having jobs on other games, yay or nay?
  83. What do you think is the hardest thing about running a pet game?
  84. Should staff members have their contact information listed? Such as, phone number?
  85. Unique pet ideas
  86. English as second language - disadvantage?
  87. Using Project Wonderful to advertise or sell ads
  88. What do you think is the most costly thing about running a virtual world(pet site)?
  89. Do sites treat premium users same as ordinary ones?
  90. Ideal account prune time frame?
  91. Playing your own game?
  92. Custom items/pets
  93. What makes a ugly pet?
  94. If you were offered money for your game, would you sell?
  95. What type of art do you prefer?
  96. Staff Socialization/Interaction
  97. Rookie owners
  98. How can we drive more members to our pet games?
  99. Censored content? What type of content do you allow on your pet site?
  100. How much do you pay for hosting?
  101. What determines game success?
  102. Good hosting sites?
  103. When do you feel mods should be hired?
  104. Ask the Owner of Aywas.com
  105. Updates VS More? Running multiple pet sites?
  106. Do you find it hard to advertise/market your pet site?
  107. Pet sites are never fully developed
  108. Should a petsite be a business or a hobby?
  109. Do people still work for free on pet sites?
  110. Where do you see your pet site heading in 5 years?
  111. Keywords to advertise via Google adwords for pet sites
  112. Seeking an Interview with a Web Developer for a School Career Project..
  113. Do you sell advertising on your pet site?
  114. Should petsites work in all browsers?
  115. Amount of members or daily log ins and users online?
  116. How would someone go about finding an investor for their petsite?
  117. Owners: What is your sites website grade?
  118. Spam prevention: what's your method?
  119. Should offline behavior have any effect on onsite punishment?
  120. Virtual pet sites and writing
  121. Ask a owner: Keith from Subeta.net :D!
  122. Newbie packs: what should they contain?
  123. How old is your pet site?
  124. Do you use search engine friendly URLS?
  125. How much personal information is too much to share with members?
  126. Does competition bring out the best in pet site developers?
  127. Do you respond to negative press?
  128. How to manage lag/scale?
  129. When is Inspiration Taken too Far?
  130. Spamming for members: How do you feel about this marketing approach?
  131. What is your goal with your game? Building a fun place?
  132. Why your pet site could be losing easy revenue
  133. Most annoying thing about virtual pet sites/communities?
  134. Why facebook likes are important
  135. DDos and your pet site
  136. How much say should users have?
  137. How much are your hosting costs? Do you disclose them?
  138. How long did it take your pet site to earn its first dollar?
  139. Should users be allowed to attack site owner/site staff members?
  140. Bragging about stats: Do you like this, or hate this?
  141. Backup systems: How do you backup your data?
  142. How do you find cheaters/bandwidth abusers?
  143. The only thing holding back the growth of your pet site, is you
  144. Ever have you ever removed a feature because users said so?
  145. Social media and your pet site - Facebook/Twitter
  146. There is no secret to pet site success - Patrick said it best
  147. How to to use Google adwords to your advantage?
  148. Your advertising campaigns decide your pet site success
  149. Google Analytics on your pet site/game
  150. Do you check other pet sites for ideas? Using ideas to your advantage/copying
  151. Sitemaps on your pet site/game
  152. Taking staff from other sites/competitors
  153. Security problems happen, deal with it, learn from it - text feature for accounts?
  154. Just growing from word of mouth/fan art? Try more marketing approaches
  155. Taking a break from your pet site? How long was the break for?
  156. Should pet sites hire artists that have their own site?
  157. How do you deal with members complaining?
  158. Do you make your artists agree to work only for you?
  159. Youtube marketing: Step on this turf
  160. How do you hire Moderators/User Admins?
  161. Best staff team? How's your staff team?
  162. Having trouble growing your pet site?
  163. What type of features do you have on your pet site?
  164. Need Help Thinking of Pet Site Name
  165. Hyping up - over items/pets - bad.
  166. Unique pet site names, or pets in the domain name?
  167. What drives your passion - your love for virtual pets?
  168. Dedicated server or shared? Wait until your pet site is ready
  169. Have fun with your members - stats do not mean anything
  170. What type of contests excite you?
  171. Account protection? Or account policies?
  172. Refunds for cash shop items/upgrades?
  173. Choice of language on your pet site
  174. Countdown for release
  175. How to market your pet site/web game
  176. Basic features of a pet site
  177. Prices of cash shop/account upgrades
  178. Storyline for your game
  179. Should religious content be allowed on a pet site?
  180. Hiring staff - do you look for volunteers or paid staff
  181. How do you get ideas for your Virtual pet site?
  182. V-petsite
  183. What's your pet site budget for advertising/month
  184. What type of restrictions should users?
  185. What length of free premium membership should be offered?
  186. Management systems - and why its a great idea
  187. Has a new -pets site ever been successful?
  188. Put your petsite on chatterpit and reap the benefits
  189. Virtual pet site builder
  190. Virtual Pet Rankings competition
  191. Hosting Pet Sites
  192. Paying for beta
  193. How do you make maps?
  194. Google Analytics: tracking your games traffic
  195. Pros and cons to adsense
  196. restricted pets/items - for staff - wrong?
  197. SEO keywords for pet games
  198. What pet colors should be included on a pet site?
  199. Cash shop items when the pet game is brand new?
  200. Referral contests to attract new people - have you ran one
  201. Have you tried the Facebook event system?
  202. Interview a Pet Site Owner - Michael from IcePets
  203. Department heads for staff
  204. Brand merchandise with your site name
  205. Do players really want content banged out?
  206. Mysidia Adoptables Review
  207. Do you have a monthly budget for your pet game?
  208. Report feature: Does your game have one?
  209. I REALLY want to start a petsite.
  210. Referral contests - what's a good one to run?
  211. If you had $10,000 to spend on your pet game
  212. Does your pet game offer advertising?
  213. If I was able to I'd make a pet game
  214. How much are your server costs?
  215. Inactive staff - opinion?
  216. What kind of flash games are your favorite?
  217. What do you think of Adblock?
  218. How many pets should a new pet game have at launch?
  219. What features help make a good game economy?
  220. Preparing a pet game for launch - what should it include?
  221. Do you delete inactive members? Or keep them?
  222. Do pet games cost a lot to create?
  223. Adoptables - Opinions?
  224. Pet Site Domains
  225. Virtual pet site scripts?
  226. Support page for pet games
  227. How much money have you invested into your pet game?
  228. What unique features does your pet game offer?
  229. Autorefreshers: does your pet game have this problem?
  230. How often should new features be introduced?
  231. What pet game have you enjoyed working on the most?
  232. Should owners track how many new members they get daily?
  233. Temp forums: yay or nay?
  234. Staff members: do you allow personal attacks?
  235. pet game section for stories? Like an art gallery
  236. I want to move forward with my idea.
  237. Hardest aspect of running a pet game?
  238. Human avatars
  239. Firing staff: what's your approach?
  240. Is unique essential for a pet games success?
  241. Should pet sites donate some of their funds?
  242. Does Google drive traffic to your game?
  243. Have you ever unbanned someone?
  244. Looking for advice on public opening
  245. Closed or open beta?
  246. When should accounts be purged?
  247. Simple Vs. Complicated
  248. Premium Vs. Buying Items
  249. Is the customer always right?
  250. Persistent Scammers