Taowie
10-30-2007, 06:39 PM
I am curious to just how many people are interested in buying flash games. I love creating little flash projects now and then, but I usually don't release them because they really have no real purpose. If I can tally the number of people who'd be interested in actually buying some (or who are currently looking for some), I'd be more than happy to create few now and then. First, let me tell you my plan for doing it.
Price
Depending on how difficult the game is to program will determine the price. Usually, they will be around $6 - $10 USD each with a unique price for each. Once someone buys the game at it's unique price, I won't sell that game to anyone else, meaning only those who have it will own it.
Files
I intend on trying to make any game I create as customizable as possible, meaning even though other pet sites my have the game, it will be quite difficult for your members to notice that they are each the same game. With each game, I plan on including a few things:
* [XML] Game Settings
The game setting file will have variables you can use to customize your game, such as changing it's name, it's logo, and the score for doing some stuff.
* [FLA] Library file
With the library file (usually named "environment") you can edit or change the graphics in the game, Let's say you don't like a cat being a sprite, well, change it to a dog or worm. I almost everything, graphic-wise, in the game you can change in that file.
* [SWF] Editor file
Another good thing about my games is that you can create your levels! No more having your members plying the same 20 levels over and over again. You'll be able to change them up: add new levels, edit old ones, or make hundreds and hundreds of levels. Even randomize them if you wish!
*[FLA] Engine file (for unique buyer only)
The engine of the game for the unique buyer for when they want to change something in the game's engine or even add new stuff to the game. Hell, you can completely change it from what it was. Don't like how slow it goes, increase the frame rate! Hate the loading screen(s)? Change away!
I know you guys may thing, "Oh, I rather see the games first," but I'd like to know if the people here are interested in actually buying them. I don't want to waste my time making the game as customizable. I don't mind making games and selling them, but I don't want to waste time figuring out how to make them customizable for the buyers =3
Also, another thing. I know most sites use the scores to determine the credit (money, currency, whatever) the user will get once it's game over. I was curious to, if anyone currently have flash games on their site, how do you send the data from flash to php (if you're using PHP). I mean, I know how too (send it via $_POST), but using that method is very insecure. I know another method (using php sockets), but not all servers allow the use of sockets. So I'd like to know how you guys prefer it to be done so I know how to set up the scripts in the engine (or if I need to create something like a mod for my games in which you juse input your database information and the script will do the rest).
Price
Depending on how difficult the game is to program will determine the price. Usually, they will be around $6 - $10 USD each with a unique price for each. Once someone buys the game at it's unique price, I won't sell that game to anyone else, meaning only those who have it will own it.
Files
I intend on trying to make any game I create as customizable as possible, meaning even though other pet sites my have the game, it will be quite difficult for your members to notice that they are each the same game. With each game, I plan on including a few things:
* [XML] Game Settings
The game setting file will have variables you can use to customize your game, such as changing it's name, it's logo, and the score for doing some stuff.
* [FLA] Library file
With the library file (usually named "environment") you can edit or change the graphics in the game, Let's say you don't like a cat being a sprite, well, change it to a dog or worm. I almost everything, graphic-wise, in the game you can change in that file.
* [SWF] Editor file
Another good thing about my games is that you can create your levels! No more having your members plying the same 20 levels over and over again. You'll be able to change them up: add new levels, edit old ones, or make hundreds and hundreds of levels. Even randomize them if you wish!
*[FLA] Engine file (for unique buyer only)
The engine of the game for the unique buyer for when they want to change something in the game's engine or even add new stuff to the game. Hell, you can completely change it from what it was. Don't like how slow it goes, increase the frame rate! Hate the loading screen(s)? Change away!
I know you guys may thing, "Oh, I rather see the games first," but I'd like to know if the people here are interested in actually buying them. I don't want to waste my time making the game as customizable. I don't mind making games and selling them, but I don't want to waste time figuring out how to make them customizable for the buyers =3
Also, another thing. I know most sites use the scores to determine the credit (money, currency, whatever) the user will get once it's game over. I was curious to, if anyone currently have flash games on their site, how do you send the data from flash to php (if you're using PHP). I mean, I know how too (send it via $_POST), but using that method is very insecure. I know another method (using php sockets), but not all servers allow the use of sockets. So I'd like to know how you guys prefer it to be done so I know how to set up the scripts in the engine (or if I need to create something like a mod for my games in which you juse input your database information and the script will do the rest).