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Taowie
10-30-2007, 06:39 PM
I am curious to just how many people are interested in buying flash games. I love creating little flash projects now and then, but I usually don't release them because they really have no real purpose. If I can tally the number of people who'd be interested in actually buying some (or who are currently looking for some), I'd be more than happy to create few now and then. First, let me tell you my plan for doing it.

Price
Depending on how difficult the game is to program will determine the price. Usually, they will be around $6 - $10 USD each with a unique price for each. Once someone buys the game at it's unique price, I won't sell that game to anyone else, meaning only those who have it will own it.

Files
I intend on trying to make any game I create as customizable as possible, meaning even though other pet sites my have the game, it will be quite difficult for your members to notice that they are each the same game. With each game, I plan on including a few things:

* [XML] Game Settings
The game setting file will have variables you can use to customize your game, such as changing it's name, it's logo, and the score for doing some stuff.

* [FLA] Library file
With the library file (usually named "environment") you can edit or change the graphics in the game, Let's say you don't like a cat being a sprite, well, change it to a dog or worm. I almost everything, graphic-wise, in the game you can change in that file.

* [SWF] Editor file
Another good thing about my games is that you can create your levels! No more having your members plying the same 20 levels over and over again. You'll be able to change them up: add new levels, edit old ones, or make hundreds and hundreds of levels. Even randomize them if you wish!

*[FLA] Engine file (for unique buyer only)
The engine of the game for the unique buyer for when they want to change something in the game's engine or even add new stuff to the game. Hell, you can completely change it from what it was. Don't like how slow it goes, increase the frame rate! Hate the loading screen(s)? Change away!

I know you guys may thing, "Oh, I rather see the games first," but I'd like to know if the people here are interested in actually buying them. I don't want to waste my time making the game as customizable. I don't mind making games and selling them, but I don't want to waste time figuring out how to make them customizable for the buyers =3

Also, another thing. I know most sites use the scores to determine the credit (money, currency, whatever) the user will get once it's game over. I was curious to, if anyone currently have flash games on their site, how do you send the data from flash to php (if you're using PHP). I mean, I know how too (send it via $_POST), but using that method is very insecure. I know another method (using php sockets), but not all servers allow the use of sockets. So I'd like to know how you guys prefer it to be done so I know how to set up the scripts in the engine (or if I need to create something like a mod for my games in which you juse input your database information and the script will do the rest).

Kaylynn
10-30-2007, 06:42 PM
Well, in the future i know Lunapets will be needing flashgames and notice i say future because funds kind of went down the drain ^.^ Erm... i wish i could help you with the last question but i honestly don't know and also i'm sure your games will sell cause... there arn't many flash programers around that are affordable that I know of... or i am blind... which could be too cause i often can't find things in front of my face.... Good that I can type without looking at the keys huh??? lol

Viral
10-30-2007, 06:50 PM
Lodithia would be interested in purchasing flash games from you. :) We have one flash gamer, so you wouldn't be alone!

Taowie
10-30-2007, 06:51 PM
I know of three ways to send data back and forward from flash. $_POST/$GET, sockets, and a special method using flash (although truth be told, I don't fully understand that method, but I know how to set it up). I would only recommend $_POST for those who can actually secure the swf file. Don't allow the flash game to be cache or load the flash game within nother mc so hackers can't view the variables being sent back and froward. $_POST is very easy to hack (meaning users can send a score without even plying a game and get credit for it).

But yeah, I'd serious love to create some games for you guys =3 I orgnaily went to college to learn how to program so I could make games, but found out my genre of choice(s) are not popular in my country, so I decided to just implement them into my site (which isnt up yet xD)

Kaylynn
10-30-2007, 06:53 PM
sweet let me kno when your site is up and i'll check it out ^.^

Taowie
10-30-2007, 06:53 PM
Lodithia would be interested in purchasing flash games from you. :) We have one flash gamer, so you wouldn't be alone!

xD Alright. Hell, I'll start right now with that balloon game I've done.

erapets
10-30-2007, 08:56 PM
im interested PM me with your msn if you have it and I will give you some commissions.

Taowie
10-30-2007, 09:56 PM
I won't be able to offer ti right away because there is a few stuff I need to modify in it so you guys can have an easier time messing around with it. Like now, I am creating the editor in a different file from the engine file and working on their shared libraries. Chances are, I can have that completed by the end of this week, if not next week. (I could have it done sooner, but I just have so much school work right now TnT) As for the actual engine, I can have that done a week after the engine is done =3

cyopets
10-31-2007, 05:39 PM
I'm interested in purchasing games for you, though I noticed in the balloon game that the boundaries for the game seem to be a bit glitchy. Is this a problem that you find occurs regularly in your design, or was it just a one time thing?

Taowie
10-31-2007, 06:05 PM
That concept of the balloon platform game I had never completed. I abandoned it before the beginning of summer because it had no overall objective to it; it was just something I wanted to do. Now that I have found a purpose for it, I am currently and actively working to complete it; fixing up the glitches, preparing the XML files for customization, and setting up the libraries correctly. Here is the snapshot from the editor I have redone for this game:

http://img.photobucket.com/albums/v478/Taoishka/editor1.png
http://img.photobucket.com/albums/v478/Taoishka/Capture2.png

Chances are I can have the editor done by tonight (or tomorrow night) and have the engine rewritten by the end of next week (if I am not bombarded with school work again >w<)

As for the boundaries problems in the engine you played, that's something I can't really help (if you're referring to the objects within the game). I know of two ways in flash to do a collusion test. The first method (which you noticed in the engine) does the boundaries of the balloons by it's shape, not a square. The only place the character (or in our case, the black block xD) can stand on is the top of the balloon. The problems I had before that was when the player tried to jump on the balloon, they could jump again as soon as they touched the object; something I wanted to prevent (hence to why I did that method). If the balloons were something else, like blocks, it would be possible to use the second method to full effect, but they are balloons -- oval shapes -- not blocks >w<

I will see if there is anything I can do to fix that though. Chances are one of my friends will know a solution to this >w<

cyopets
10-31-2007, 10:52 PM
I was referring to the block being able to jump over the goalpoint/levelwarp thing and out of the game area. It counts this as a death.

If you can indeed resolve it I would be interested in contracting you regularly to develop games for Cyopets. I would even go as far as to offer you a contracted job working on our site in the future should you so desire. We can discuss pay rates per game in MSN or PM here if you are interested.

Thanks for responding so quickly.

Taowie
11-01-2007, 05:11 AM
Ohh, yes of course. That problem has an easy solution I just never added to the game xD trust me; the engine will be fixed up and work a lot better than the demo you've played.

As for a contracted job, I am not really interested in one ^^ I've already have three projects of my own along with college and, hopefully soon, full time job. I won't have time to dedicate myself to another project >w< Although, if you tell me you game idea, I may attempt to create it forr you =3

cyopets
11-01-2007, 06:15 PM
Well. This may come off as strange, but have you ever played the Volcano Run game on neopets?

That was one I was hoping to have something like that on my site of course with my own art/special designs. As for your busy schedule, I understand, but I'm almost positive that I could pay you more that some of the other projects. Thats too bad, but I'm glad you are keeping busy. :)

Taowie
11-01-2007, 06:42 PM
Link me to it =3

cyopets
11-02-2007, 12:16 AM
http://www.neopets.com/games/play.phtml?game_id=761

Taowie
11-02-2007, 03:17 AM
Actually, something like that would be really simple to do xD I don't know if I could create an editor for it (Unless you want like, the same shapes and stuff repeating over and over), but overall, I believe that will be quite simple to do.

cyopets
11-02-2007, 10:04 AM
Well, I'll check back here frequently and when you are done with the first thing you are working on we can discuss details.

Taowie
11-07-2007, 10:40 AM
I'm not quite sure if I want to sell the balloon game anymore. There is two problems that keep occurring with it.

1. Sprite problem
I haven't managed to find a website that offers free sites not ripped from other games. D= And I am no artist. I can't sell a game with graphics I do not own (unless you guys don't mind getting your own sprites for it)

2. Solid block problem
The main reason to why it's taking me so long long to release this bloody game D= I can't seem to create a solid block in which the sprite cannot pass. I mean, I succeeded in the engine I've done thus far, but two problems arise from it. 1. I'd have to disable the delay jump control (which would allow the player to do a jump in air if they fell off of something) and 2. The blocks sometimes act glitchy; it allow the player to pass through it if they run and continuelesy jump at it D=

This problem can easily be resolved if I took the solid block object out of the game, but then levels can easilly be beaten just by jumping from one end to another (depending how the creator make the level). I will upload the files for this game for you guys to see for yourself, and you guys can determine what I should do.

Taowie
11-07-2007, 10:55 AM
Link to the engine (where you can play the game):
http://www.letsgo-outsets.com/mayumai/engine.html

Link to the editor (where you can make your own levels, although you can't test them yet):
http://www.letsgo-outsets.com/mayumai/editor.html

Mind you neither file is complete. I need to add the test level function to the editor and engine both, and there is a bit more work I want to do with the engine before releasing them.

Taowie
11-08-2007, 05:39 AM
xD I've had some people suggest I should upgrade this with a dynamic camra