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Today I got my exam score back, which turned out to be a 71/100. At first, I was disappointed but not surprised (I had early difficulties with the recurrence relations). Then, I looked at the board, and the professor had written down the following:
59% and lower is an "F," so the majority of the class failed.
The professor said that everyone was getting 7 points free due to problem #2 (besides me, only
Lately I've been thinking about how I wish I had coded Adoptables.org in a more usable style. I've also been thinking that I'd like to make a more interesting game. Here is an idea I've been thinking about, and I know I have the ability to program it...
The "pets," which might be blobs, would form your team. Exploring would consist of movement on a grid-based map, and on occasion, translucent circles would appear on the map. Clicking these circles, which are points of interest,
Firefox, IE, and Chrome.
I already knew that. I learned something just as important, however: using chrome and IE is not enough. You need firefox as well.
On my site, NonFlashGames.com,
Why do so many people think that creating a 3D MMORPG can be a fun hobby project? I've seen these posts all over the place:
"Where do I find a free 3D MMORPG Maker?"
"I have this great idea for an MMORPG! Can you program it for me for free?"
What part of "anything cool isn't easy to obtain" don't these people understand. If creating a 3D MMORPG was a one-person project, lots of people would do it, and soon it would be meaningless.
I recently sold off two of my old projects. I transferred the first one with no problems. The second one is stressing me out.
Because of a promotion, I registered the second site's domain at a different registrar than I normally do. When it came time for me to transfer the domain, I looked at the domain panel-- and there was no way to transfer it.
I told the buyer that I was willing to refund part of the money and help him rename the site. He really wanted the original
Erin Hoffman, a writer for the escapist, nailed the problem perfectly:
The fact is, ideas are a dime a dozen, if not worthless. Even the most normal programmer can make far better ideas than the most creative person with none of the skills. Why? A programmer can make a prototype of their game, which, if they put any effort into it, will be far better than anything