If you're not going to invest, time, money into your game, then what's the point?
by , 06-03-2012 at 09:54 AM (2249 Views)
Starting a game is hardwork, what's even harder, is getting the foundation started, and getting things going. Good things take time to be built, we all know that Rome wasn't built in a day, and companies aren't built in one day, it takes time.
So, what's the point behind this? The point is if you're not going to invest the time, money and passion into your game, then you will have a time tough getting off the ground and getting a game going.
Programmers cost money? Ya, so hire them and have them get the foundation built, then comes the art, if you have the scripts ready, then back those scripts up with some quality art.
The point is if you're creating a game, then of course, there are going to be a lot of costs involved in building it in. Don't have the money? Get a job, learn to do something, and get some money flowing because if you don't have any money, then how do you expect the game to be built? I'm not saying you have to be rich by any means, I mean you have to set aside some money to have, for the game itself. You know how Neopets was built? Adam and Donna drew the art for a while, until they were able to get artists to draw for them, Adam was a coder, he developed a lot of the features for Neopets.
So, the fact remains, if you don't want to fork out money, then by all means learn how to draw, or learn how to code, whatever works for you.
There's been a lot of pet-sites that have made announcements "We're still working", okay cool, what are you working on exactly? Any screenshots to show? Any art to show? What do you have to display that "Shows we're working", working means you have something to show, unless you're developing some major shit that takes time.
There's a reason why Apple and other companies display their product months before its released, to build hype, to build suspense, to build a reason for people to join, so the point behind this whole blog post, is to stand behind your product.
You don't want anyone to tell you that your game sucks, do you? Well, then make a product that they like, focus on your users, see what they want. If they make a suggestion - and its good, by all means, get it implemented as soon as possible. There's a reason why users flock to a new pet site, there's a reason why pet sites have wonderful communities, and there's a reason why a lot of modern-day pet sites are so successful.
It's not just because the art is good, it's because the features attract the members to the site.
Also, if you need a lending on your game, then seek out staff members that can help you to your journey of running an online game, people work for sites because they care and for the love of the site.










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