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Cpvr's blog

If you're not going to invest, time, money into your game, then what's the point?

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Starting a game is hardwork, what's even harder, is getting the foundation started, and getting things going. Good things take time to be built, we all know that Rome wasn't built in a day, and companies aren't built in one day, it takes time.

So, what's the point behind this? The point is if you're not going to invest the time, money and passion into your game, then you will have a time tough getting off the ground and getting a game going.

Programmers cost money? Ya, so hire them and have them get the foundation built, then comes the art, if you have the scripts ready, then back those scripts up with some quality art.

The point is if you're creating a game, then of course, there are going to be a lot of costs involved in building it in. Don't have the money? Get a job, learn to do something, and get some money flowing because if you don't have any money, then how do you expect the game to be built? I'm not saying you have to be rich by any means, I mean you have to set aside some money to have, for the game itself. You know how Neopets was built? Adam and Donna drew the art for a while, until they were able to get artists to draw for them, Adam was a coder, he developed a lot of the features for Neopets.

So, the fact remains, if you don't want to fork out money, then by all means learn how to draw, or learn how to code, whatever works for you.

There's been a lot of pet-sites that have made announcements "We're still working", okay cool, what are you working on exactly? Any screenshots to show? Any art to show? What do you have to display that "Shows we're working", working means you have something to show, unless you're developing some major shit that takes time.

There's a reason why Apple and other companies display their product months before its released, to build hype, to build suspense, to build a reason for people to join, so the point behind this whole blog post, is to stand behind your product.

You don't want anyone to tell you that your game sucks, do you? Well, then make a product that they like, focus on your users, see what they want. If they make a suggestion - and its good, by all means, get it implemented as soon as possible. There's a reason why users flock to a new pet site, there's a reason why pet sites have wonderful communities, and there's a reason why a lot of modern-day pet sites are so successful.

It's not just because the art is good, it's because the features attract the members to the site.

Also, if you need a lending on your game, then seek out staff members that can help you to your journey of running an online game, people work for sites because they care and for the love of the site.

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Comments

  1. Lewis's Avatar
    Great post.

    It is very good to know something like how to code yourself when you are making a pet site and it's so much cheaper.
  2. Loomi's Avatar
    Amen! I couldn't agree more. I am tired of hearing "I want a sim game but I can't do X or afford X"!
  3. Myztacia's Avatar
    Some people still create sites for the experience and because they want to...not because they want to run a profitable business. If you don't know the goals of the owner, then you can't really say the pet site is a failure...or isn't accomplishing exactly what the owner wants.

    I think people are putting too much emphasis on dream-crushing rather than helping someone learn something from their experience. We can preach that a game takes time/dedication/money, but that is a live-and-learn situation. I don't think we always need to be so negative to startups and such, just don't invest your money in a game if you think it's not worth it. That's the right of a consumer.
  4. cpvr's Avatar
    Quote Originally Posted by Myztacia
    Some people still create sites for the experience and because they want to...not because they want to run a profitable business. If you don't know the goals of the owner, then you can't really say the pet site is a failure...or isn't accomplishing exactly what the owner wants.

    I think people are putting too much emphasis on dream-crushing rather than helping someone learn something from their experience. We can preach that a game takes time/dedication/money, but that is a live-and-learn situation. I don't think we always need to be so negative to startups and such, just don't invest your money in a game if you think it's not worth it. That's the right of a consumer.
    The key is, when we want to talk about something, you bring it up. Some pet sites are hobbies for their owners, I agree, and that's a nice way to look at things. I'm not a dreamcrusher by stating the obvious, I also help to inspire others to create new things, and keep things flowing. Failure is not determined by anyone, that's the owner's expectations - whether to keep pushing, or close down, because of the fear of failure.

    Remember, success isn't built overnight, and games aren't created overnight, so what do we do? Encourage others through the use "How much money you can make", or the "keys to a pet site's success?", I'm all open ears for all types of things, and if we can build that type of foundation, then we'll have to work together towards the goal - of getting more people to create pet sites. It's summertime, we should be seeing the rise of a lot of pet sites coming out of beta and/or Alpha stages, so things will pick up.

    Nobody stated that you couldn't chase your dream in this blog, I simply stated that money is important towards the creation of a game.
  5. Byron Thurman's Avatar
    Bexxy and I were just having this discussion today and the pro's and cons of using prebuilt scripts etc. and the impact it has on the userbase, the type of users that will play as well as their dedication to the website itself. We have a few ideas developed off of pre-existing scripts and we have some stuff we're working on that is completely custom coded but takes sooo much longer to implement when you are just getting started.

    But I think that in the end, even the same person with the same idea is going to simply put more of themselves into a project if it's coded from scratch so they will care for it in a way that they never would with sites they can simply download a script and setup. I've seen a lot of people start with scripts and make great games, but they are so generic and cookie cutter as are the sites that I have based on such scripts.

    I think to get something that is truly worthwhile for yourself and others it should be built by your own hands and experiences simply because it being unique and yours means your going to put that extra part of yourself into that project that the users need from pet site owners.

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