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Kiara

Things to keep in mind when developing a petsite.

Rating: 4 votes, 4.75 average.
Lately it seems like a lot of people are posting about their new sites they want to develop, or are already developing, and I see a lot of flaws that definitely turn me off from their site before it's even close to being done. So I feel like I needed to make a post trying to help people the best I can. If something here offends you, please understand that I'm really only trying to help.

Before you even gets started: Have either a skill or MONEY. This, for some reason, seems to be a big reoccurring event when it comes to "new site ideas". People seem to think just because they have an idea for a petsite, that they deserve people to come and do the coding/art for free and they "own" it. Or maybe "own and do writing.". This is usually pretty terrible.

Artists and coders are amazing people who have usually worked really hard to get to the skill level. Thinking that you deserve them to work for free (promising them payment after the site is up counts here, since there's no real guarantee that the site will ever be up) is very selfish. There are a million people out there with "ideas" and if you want your "idea" to succeed, you have to pay for it to do so. Not expect people to work for nothing.

Don't start advertising things until you have enough to actually... advertise. This might seem like a pretty basic concept, but there are a lot of threads that are made that don't follow this. People seem to like "revealing" their site way too early, when the art isn't even done and there's not even a tiny hint of a release date. Just describing an idea or having a couple pieces of art isn't enough usually.


Get a good artist for your pets and have them do all of them. Another thing that definitely keeps me from wanting to join a site is when the art doesn't match up or if it's poor quality. Don't settle for anything that's sub-par if you want your petsite to be serious. A lot of the time, the art is what makes or breaks a petsite. Having unprofessional looking pets, or having art that's all over the place, makes your site look bad as soon as someone looks at it. A lot of people probably won't even join if it's bad enough.

Other art around the site should match at least a little bit too. Items should at least be done in a general matching style (no "shiny" items somewhere and "flat" items somewhere else.) NPCs should be done by the same artist if possible, or at least have the artists trying to work towards a certain look to keep them matching.


Take critique and use it to improve. Don't ignore it or throw a fit when it's given. This seems to happen a lot to me when I point out something doesn't look right to a site owner. I get them freaking out on me without even trying to see my point. I am almost always just trying to help the site improve, even if it's not one I'd be interested in joining. I will admit that I'm not a huge expert or anything, but I've spent my life joining pretty much every petsite that I see and I try to use my experiences to decide if something will succeed or not.

Don't set dates unless you are 100% sure you can follow them. This is maybe one of the most annoying things about petsites in development. I understand that accidents happen or things get pushed back, but I don't know how many sites I've seen that set a date for opening/testing and then it doesn't happen. It continues to get pushed back and pushed back and pushed back until everyone stops caring so much and things die down. When the site finally opens up, the hype is barely there and people are just disappointed.



Anyway, I think that's all for now. I hope I can at least help someone out when developing their site with this.

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Updated 06-21-2012 at 12:48 PM by Kiara

Categories
pet sites , VPL Help and Tutorials

Comments

  1. Unity's Avatar
    Thanks for putting up this guide. It should get the message through to those busy or about to be busy on making a site.
  2. cpvr's Avatar
    Good blog post @Kiara, good job!
  3. Gabby's Avatar
    Great post! Very helpful <33
  4. Tyme's Avatar
    *thumbs up*
  5. SpottyWolf's Avatar
    I do agree with you here. I learned my lessons the hard way with my first 2 sites. Very well done!
  6. Ardy's Avatar
    Don't start advertising things until you have enough to actually... advertise.

    This. I have a hard time resisting posting about Utasia, but I want to rock the user's world when I make a reveal. I feel like talking about it early on just lumps you in the "never going to happen" category. Like 98% of these little sites that talk alot never come out.

    Everything else you said was spot on. Too bad it won't make a dent in the people that need to listen to this.
  7. jakdacrowe's Avatar
    Excellent post. c:
  8. vanillaeclair's Avatar
    "Get a good artist for your pets and have them do all of them."

    Well.. I sorta disagree with this? Are you refering to just one lone artist to do all the pets?

    I mean, if this were legit, then that means only one cartoonist should do an entire series of a cartoon show. Why not get a handful of really good and high-quality artists that can do all the pet art? Artists who have a ton lot of experience should be able to follow a site's style and art-quality to a T, to the point you might actually think one guy was doing all the art.
  9. Kiara's Avatar
    If multiple artists can pull off almost exactly the same thing, I guess that's different. what it's mostly referring to are the people who like... get 5 different freelance artists for their pets and don't even really try to make them the same.
  10. FlyingApe's Avatar
    I like this

    I've been looking for some other people to make a site with
  11. SpunkiSpirou's Avatar
    I never thought to ask people if they'd do things for free, it never occurred to me. I was told Nothing in this life is free so excluding air, everything else in life does require money. 99% of my staff are paid, there is only one person who isn't paid because that person doesn't have a paypal account but I pay that person instead with cash credits onsite. Nearest thing to real money I can get to them.

    Advertising, well people wanted to see some of our pets, so I got three (two) of them together and stuck them up. Currently all pet art coloring is frozen because the admins are having a meeting about them and reviewing them.

    Artist for the pets, we have 4 or 5 active artists creating the pets. This way each one can create 2 or 3 pets, so at the end we then have around 10 to 15 pets completed in a shorter space of time rather than one artist doing the lot. The head of the pet art is on a hiatus anyway so it helps that there are other artists available to pick up the slack.

    Take critique and use it to improve - As I say, the pet art development is currently frozen on Ikkumon because the admins are reviewing it.

    Don't set dates unless you are 100% you can follow them - Ikkumon is expected Summer 2013, so that can be any date in the Summer season. Technically we can open to the public on August 31st 2013, the last day of Summer, still counts as Summer 2013

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