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sunandshadow

Pets = bottomless pits, Food = exp

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Recently I played the game Dragon City (on facebook) and one thing I particularly liked about the game is the mechanism for making the pets progress from baby to adult. You feed them to make them grow up, but it's not one of those annoying systems where you have to feed the pet every X amount of time to prevent it from getting sick or dying. Instead you can feed any pet whenever you want, because food functions as the pet's experience points. I think this would be awesomely compatible with a minigame, for example pinball, tetris, or a solitaire card game. The game could pay out in pet food (plus rare bonus items or small amounts of money). The player can then distribute the food to level up whichever creatures they want to work on that day. This could give players a use for playing the minigame several times a day, without flooding the economy with the game's currency.

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Updated 07-21-2012 at 11:22 PM by sunandshadow

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Categories
Pet Game Design

Comments

  1. Romany's Avatar
    Nice idea I like it.
  2. Micky's Avatar
    Interesting, I like it too! ^^
  3. Mio's Avatar
    I like this idea too, nice positive spin instead of negative one.

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