Hi there i am the owner of Atween and we are opening for ALPHA Testing on the 10th of December 2012 (lots of glitch players will be joining me there) selected people will be mailed about invites.
have a good day now
Thank you so much. I am working on the shop search that users have suggested. I just completed a huge design for an automotive sales business so I'm doing some freelancing programming at the moment for the rest of the week. Zara is writing up some business plans for two big projects we are planning on releasing soon I know it will be a big hit!! Not to mention what Eric has been working on for the past months.
Yeah the layouts took quite a bit of time and I even made them compatible with IE. So the text wasn't difficult to read.
I fixed the bugs for the commenting on the legendaries. I also fixed the glitch that was happening with the polls in the Alliances so now it shows the appropriate poll depending on the alliance that is being viewed. It was viewing the latest poll created anywhere for everyone so that could of gotten a tad annoying
I also added the bulk removal on the wishlists.
I also did some input on the plot that was going or still is. Haven't checked yet. Where all the pets turned into chocosheep and you could turn it back by using an item on your pet. Only active pets were transformed though.
Currently my game is in development, and it is a passion and I spend lots of effort and time organizing and creating portions of it. However, I suppose you could say it's technically a hobby right now.
i love my bird, blu.
@cpvr, do you mean the projects I'm working on for Misticpets?? I'm not working on any other project of my own besides Elvonica. You would have to ask Zara about the release of the projects we are currently working on although I don't know if there could be a for sure answer until we see how the development rate goes along.
Mine is a pet game, yes. It's going to involve some RPG aspects in it, but I kind of eliminated some like mining, smithing, and such because this game isn't meant for it so I felt like I was kind of going overboard with the whole thing. So I backed down on some features I was going to have and am building the current features and other ones I had planned into bigger.. more involving ones. It's hard to explain without describing the entire site concept
Currently I have a limited staff team. As I'm just trying to hire artists to do the starter artwork. I have myself who is doing art for the game portion of it, and my boyfriend who is programming said game portion. I've also hired one set programmer to do the site itself. As for any other staff? I'll probably wait till we're a little bit more developed, as people tend to come and go with a site that's not complete. If I feel I have to HIRE an artist on staff I might. But as for now I'm just slaving @Kiku.
i love my bird, blu.
My games are all developed under Khimeros Entertainment. I don't know how it works in the states but numerous sites can all be created under the same business registration in Canada.Are you planning to put all your games under one company, or have you already done so?
Re: Aywas making 10K a month. I think this is what entices a lot of people to want to jump in and create a game, because 10K a month sounds like a lot of money to many people. Khimeros makes usually somewhere between 6-11K a month depending on what we have going on, but by far the greater portion of that has to go back into the game and into my other games. If I stopped spending thousands a month on developing my sites, they'd also stop *making* thousands, because the quality would not be there, the users would become discontented and go elsewhere. Even when you are trying hard, users can become discontented and go elsewhere - we had a pretty "low" period a year or so ago while we were developing back-end stuff, and the site was bringing in very little, but I still had big bills to pay. Luckily Aluriya was a help at that time. Now khimeros is doing great but Aluriya is going through a "low" because there's a lot of things related to the original development that didn't work out the way we expected, and have to be redeveloped/new ideas implemented. This is where it's really helpful to have more than one game going, because if one slips, you still have the other to help pay the bills until you get things back on track again.