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  1. #11
    Approved Artist bird's Avatar
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    Re: Industry pushed me to quit.. ;-;

    I feel where you're coming from, seriously (i'm looking at you, item art), but honestly though, I feel that this kind of work for us is a labour of love. We work partly for the money, yes, but I also strive to stretch myself and draw things I wouldn't normally, especially in items and npcs, and that advances my own art. I'm sure it's similar with graphics where you can think of new ways to make more interesting works.

    Taking a break is a fantastic idea; like Bexxy said, it's really important to step back and take a breath, glance around at what other people are doing.

    I constantly think about readjusting my prices, making them higher. If potential buyers truly want my art and are serious about creating an eye-catching environment for their site, then they will work well with me and understand my needs. If not, they're just another wishy-washy pet site owner who thinks we don't spend 2-5 hours every day (more for others, I'm sure), doing what they used to love.

    tl;dr i know how that feels bro 8(

  2. #12
    Moderator Lewis's Avatar
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    So how much does everyone think item art should cost? I always thought $2 to $5 was fair.
    Modular Gaming free open source web game framework for pet sites.

    Corepets

  3. #13
    Approved Artist bird's Avatar
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    Re: Industry pushed me to quit.. ;-;

    I think the fastest I can draw an item without reference, from start to finish, is about 30mins. I'm not sure about other people, but lol I've never been paid 5$ for items but that'd be DAMN NICE. *U* Because then in an hour I would be making $10, closer to my minimum wage. But Items also make me want to jump off a cliff after the 5th one, so, I have to do them in small waves. xD

  4. #14
    Approved Game Owner Nebula's Avatar
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    Re: Industry pushed me to quit.. ;-;

    Quote Originally Posted by Myztacia View Post
    I've dealt with a lot of the same stuff as far as programming goes. It's why I work so heavily with contracts...when clients are like "Oh, but I wanted this functionality, too" I can say "Not in the contract, so there's an extra charge for my time"....it saves a lot of headache.
    ^^ This! ^^

    For me it's a must to have a contract, both when I'm the one creating and when I'm the one ordering. Contracts are a lifesaver. They protect both the bidder and the artist and make sure both parties have a written agreement where they can point to when things change. When I'm ordering something and halfway through the process want to change it, I find it completely normal that I have to pay extra, since I'm putting more work on the shoulders of the artist. When being an artist, I know I have to deliver on time or else see my paycheck cut short. Contracts really make it a lot easier and I would advice everyone in this business to use them.

    Btw... you're now talking about bidders who don't hold up their end of the bargain. How about artists who don't deliver on time? There quite a lot of those as well and as an admin of a sim and an owner of a sim in progress it's one of my major daily frustrations.

  5. #15
    Approved Artist Elz's Avatar
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    Re: Industry pushed me to quit.. ;-;

    @Lewis So how much does everyone think item art should cost? I always thought $2 to $5 was fair.
    Ideally it should depend on the time spent, I currently charge $6 and upwards - I spend around 30 minutes per item so it evens out at about minimum wage for my area.

    And @Lolly - I'm sorry you've had so many bad experiences. I think the ideal solution is set a price, ask for it up front, and offer only one edit before you animate, or something. I dont do graphics myself, but I used to play around with banners and animating them. It takes a lot of time, and is very tedious if you have to re-do any part of it. :c So, tbh, if you can offer enough examples of your work, then the buyer knows what they're going to get. Multiple edits is ridiculous for something worth so little. I usually show sketches of my items, if they like them, I complete them. Its never any more work than that and it shouldnt be for graphics either.
    @bird - I know your pain. I hate doing constant stream of items D:

    Tumblr -- --DeviantART
    ~comissions closed~

  6. #16
    Approved Artist SpottyWolf's Avatar
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    Re: Industry pushed me to quit.. ;-;

    I sort of agree. There's a reason why I haven't added a thread for even simple sketches. The main one is the fact that there are so many out there that do not appreciate the work that goes into one making art/graphics. Maybe they don't understand exactly, but even if you did explain and they were still rude? Well that's not your fault. If you showed examples of your work and they agreed to the style that you do, then its on them. I hate it when people back out the last minute all because they 'didn't like your style.' I wish you luck hun!
    Wolfie - Budding Artist and Khimeros Junkie (#183)
    Creator/owner of Fabelz (Currently In Development)

  7. #17
    Approved Artist Micky's Avatar
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    Re: Industry pushed me to quit.. ;-;

    I've been taking a break from doing digital art because I don't find it worth my time to do them and get paid so little. I find that as I crank out art over and over again (sometimes the same item concepts) I lose interest and passion. That's why I don't offer banners or avatars separately, and that my main services are web designs. (Mostly packages from 50$ and onwards). I guess I'm in the minority because all my clients so far on VPL have been exceptionally friendly and understanding! II'm sorry that you have to go through this. :s
    ‎"Share your spark and the world will light up."
    Currently saving up for graduation fees & post-secondary costs. Commission me? PM me if interested!

  8. #18
    Approved Artist Andou's Avatar
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    Re: Industry pushed me to quit.. ;-;

    Unfortunately, this is what you will experience in the real world. If you think that people on the interwebs are being rude now, wait until you actually go out there to do some real design work. I feel that we have it easy since clients don't get to see us (after all we mostly communicate via IM/EMail) or pester us with phone calls asking how the project is doing or even calls in the middle of the night where clients ask you to change a part in the design (this actually happened to my mentor, hilarious though LOL).

    That being said, I know rude comments and negativity can bring you down so much and it affects the way you work and your passion, but don't let it get to you.

    Take a break, take a breather.


  9. #19
    Approved Artist que's Avatar
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    Re: Industry pushed me to quit.. ;-;

    Actually, @Andou- a majority of website owners and commissioners here have no idea how to be professional or how to conduct a proper commission.

    I have a much easier time dealing with my "off the interwebs" commissioners than I have conducting a transaction with members from here.
    It's not the same for everyone, as some of the people here ARE professional... but at LEAST 75% are not.

    At any rate, the "real world" offers "real world" wages, unlike VPL. At least you have the comfort in knowing you're being fairly paid for your time and work.
    The things many have to put up with to earn $2.50 is absolutely ridiculous and should not be tolerated. How one chooses to deal, however, is up to the person under the stress.

    Basically, commissions are conducted much more professionally when it's for a business and not just a pet site owned by some 18-20 year old kid. You deal with phone calls, meetings, not just PMs.
    You get to know your client. They usually have done it before. Maybe 1:25 of my clients are horrible nightmares, offline. The ratio here is much higher.

    Here, you are given a list of things to do and a style to do with not much else to work with.
    If you do it wrong, you're the one to blame. It's sorta silly.

    Of course, it's not all the client's fault (usually). There can be mis-communications causing disappointment. How an artist chooses to deal with such is up to them.

    If you get pushed to a breaking point like this, though- it's time for a break.

    (◡‿◡✿)
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    just ram a peach up there

  10. #20
    Approved Artist Andou's Avatar
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    Re: Industry pushed me to quit.. ;-;

    Bexxy, I agree completely. I am just stating that I've had my fair share of negativity in the real world and that (in my previous experiences) it is harsher than online. xD;

    With my commissioners here, my experience have been very good so far but I understand that there are cases where people might be less compliant than others. o o;


 

 

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