Virtual pets and Sim games community

Would you like to become a member of the most successful virtual pets and sim games community on the internet? Virtual pet list has been opened since 2011 and we've been providing game developers(owners), artists, players and writers with the most relevant, up to date, quality and in depth content covering the entire online pet games, sim games and browser based games industry. So, if if you're interested in discussing virtual pet games, game development or online sims, our flourishing forum is perfect for you. Our sneak peeks forum is designed for new owners to showchase their upcoming in development games.

You can learn how to manage, make money and learn all aboutonline pet game management or discuss the best ways of developing a sim game. Find new sites to play in our online games directory. Currently, there's a total of over 80 pet games and over 70 sim games in our directory. So, feel free to post a review, a comment, or leave a like on any online game that we have listed. If you like a game that we have listed, please help us out by sharing it on social media.

  1. An upcoming virtual pet site that's owned by one of our moderators, Pepper-headIn icey them pet game Kaylune, a virtual pet site Breed online pet eliyo
    Managed Web Hosting by Liquid Web breed horses on this very active sim game

    Browse our Online Games Directory
    Admin and webmasters community - Browser games Beastkeeper
    Gaming Reinvented

Flash vs HTML5

Discussion in 'Programming General' started by Dart, Jun 27, 2012.

  1. Frame Rate: 60 FPS
    Stage Size: 500x400
    HTML5 Type: Canvas
    Flash Type: FP11 + Starling

    Stay tuned.
    origins virtual pet site origins kickstarter
    origins virtual pet site origins kickstarter

    Your banner/button can be located here for an entire month or year, please see our advertising on virtualpetlist thread for more information.

  2. Lol, I use a Mac, so HTML5 always wins for me.
  3. I hate flash..... Can't use flash on my ipod. HTML5 is much better anyhoo!
  4. Can't watch flash movies on my iPhone 4, so basically, I stick with html5. And are you going to be comparing the two, such as, which one is better? Which is easier to learn? ETC
  5. Here is the flash version. A new ball is created each frame, and is bounced until it reaches the left side of the screen. It requires flash player 11.

    On my laptop, it runs almost perfectly at 60 frames per second. I don't know how it will work on mac.

    I will attempt to create a canvas version soon.

    This is a speed test, however I must say that flash is easier to learn than HTML5.
  6. [​IMG]

    At least it runs at 60fps...

    2.7ghz processor, 512mb dedicated ram video card nvida something, 4gb of ram and 256gb ssd. it's insane how awful flash is for os x.
  7. That's weird, memory is about 30% for me.

    I hate to admit it, but regular flash probably would have crashed your mac.

    The real purpose of this demo was to test Starling (an ActionScript 3.0 framework). A less extreme example (such as a regular game) would probably run fine on your computer.

    I am hard-pressed, however, to think about how canvas could run better.

    Note: This is my first time developing using starling.

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