Separate names with a comma.
Wanting to the biggest Virtual Pet forum on then net? Feel free to sign up today.
Find New Virtual Pet Sites, Sim Games or Role Playing games to Play.
Please help us expand by Promoting us - advertise on vpl
Other Websites that we own: Virtual Pets Blog - The Admin Effect
Discussion in 'Programming General' started by Dart, Jun 27, 2012.
Frame Rate: 60 FPS
Stage Size: 500x400
HTML5 Type: Canvas
Flash Type: FP11 + Starling
Lol, I use a Mac, so HTML5 always wins for me.
I hate flash..... Can't use flash on my ipod. HTML5 is much better anyhoo!
Can't watch flash movies on my iPhone 4, so basically, I stick with html5. And are you going to be comparing the two, such as, which one is better? Which is easier to learn? ETC
Here is the flash version. A new ball is created each frame, and is bounced until it reaches the left side of the screen. It requires flash player 11.
On my laptop, it runs almost perfectly at 60 frames per second. I don't know how it will work on mac.
I will attempt to create a canvas version soon.
This is a speed test, however I must say that flash is easier to learn than HTML5.
At least it runs at 60fps...
2.7ghz processor, 512mb dedicated ram video card nvida something, 4gb of ram and 256gb ssd. it's insane how awful flash is for os x.
That's weird, memory is about 30% for me.
I hate to admit it, but regular flash probably would have crashed your mac.
The real purpose of this demo was to test Starling (an ActionScript 3.0 framework). A less extreme example (such as a regular game) would probably run fine on your computer.
I am hard-pressed, however, to think about how canvas could run better.
Note: This is my first time developing using starling.