Welcome to Virtual Pet List

Would you like to become a member of the largest and most successful virtual pets & sim games community on the internet today? We've been opened since 2011 and we're getting very close to having over 9,000 members .who are fans of pet games and sims just like you are. So if playing a pet site or a sim game interests you, then we'd love to have you become a member of our flourishing online community.

  1. An upcoming virtual pet site that's owned by one of our moderators, Pepper-headAn upcoming virtual pet site that's owned by one of our moderators, Pepper-head sim game where you can breed your very own cats Kaylune, a virtual pet site Grophland.com : Breed virtual pets, Play, Explore
    VigLink badge

    Find New Virtual Pet Sites, Sim Games or Role Playing games to Play.
    Help vpl reach 10k users by Promoting us - advertise on vpl
    : Virtual Pets Blog - The Admin Effect - Browser games

You get a budget of $20k to create your own game

Discussion in 'Virtual Pet Information' started by cpvr, Mar 4, 2013.

  1. Let's say you get a budget of $20k to create your own pet or SIM game, what artists would you hire? What coders would you hire? Where are some places you'd advertise with this type of money at your dispense? What features would you make sure your game opened up with? How many items and pets would you have?

    So, discuss what you would do with a budget of $20k.

    Personally, I'm spending $5k to get the site fully coded. Then, the rest on art and advertising.
    Your banner/button can be located here for an entire month or year, please see our advertising on virtualpetlist thread for more information.

  2. I'd move straight onto the mobile platform with only a website for a community/blog/news purpose - 7k on programming, 3k on artwork and 10k on advertising gradually. I don't think artwork would be resource intensive really and I could come up with much of the artwork on my own since mobile graphics are still basic in comparison. I'd hope to push a website out on top of this after the project launched. $20k is about double what I'm looking to put in my own project :'( who knows what funding I can procure in the future though :p
  3. I'd have my site completely recoded by a professional, have 10 - 20 flash games made, spend about 5k on artwork, pay for server costs for 2 years and use the rest for advertising and a handful of merchandise.
  4. I'd only spend about $1000 out of the $20k on advertising, $2000 on coding, and everything else on art and graphics, because I think it's extremely important to have a ton of art for a pet site, and the more complete your pet game is when you launch the more interest that'll be generated from your members.
  5. $5-8k for coding, though I don't know names so I don't know who I'd hire.
    I would hire a semi-realistic artist, not something toon-y, so... I'm guessing another $5k on art.
    Writing I can do myself, so I get off scot-free for that.
    I'd try to advertise here. FA, definitely. Facebook. Tumblr. Twitter.
    Then I'll, hopefully, have some extra to get me through the beginning months and emergencies. c:
  6. I would work up a design, then look for someone who was already trying to make their own similar game, demonstrating drive and skill (ideally programming skill), then I'd show them the design and offer to team up with them, providing the budget in exchange for design authority.
  7. Why not aim higher and have more flash games designed and coded? Something like having just as many flash games as Neopets does if not more. That would really rock. You would need a good quality server with a lot of ram and good specs which would last you a long time. For features, what type of things would you made sure your site offered that others don't have? What type of merchandise would you get made as well?

    Would your site have pet customization, human avatars or both?

    What are some places you'd advertise on as well?

  8. There are too many features that need to be coded before I invest more in games. I suppose if there is money left over at the very end, I'd get more games in.

    No customization and looks like there won't be any avatars.

    I'd advertise on google, youtube, facebook, through friends, cars, and businesses.
  9. As much as possible/neccesary should be put into the coding, a lot of sites think that they can "save" money on coding by hiring a sub-par programmer and then they end up recoding the site from the ground up a second time. The ultimate waste of time and money, so do it right the first time and don't sacrafice the quality of the site for pretty artwork. It's cheaper and easier to revamp artwork than it is doing a re-code. Plus there are a lot of amazing artists out there that can work at rates that won't break your budget, but there aren't many talented programmers that are willing to do the same. /end two cents

Share This Page

  • About VPL

    Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.
  • Like VPL on Facebook!

  • Support VPL

    We have to face that the site doesn't run for free sadly. If it did, we would be all set but unfortunately the costs are getting higher and higher as we grow. We offer members a Supporter premium usergroup. If you donate to VPL you are joined to this group and you get many perks that members do not get.

    Donate to VPL!