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Great for fans of the MLP art-style and horse lovers alike!
Pros: - Still active community after many years!
- Cute art! Very My Little Pony like
- Thousands of items! For useables, customization your ponies, and more!
- Contest system is neat! I enjoy the ability to make my own competitions for other ponies to participate in
- Countless color combinations with a HEX-color based breeding system
Cons: - Paid membership/subscription to continue playing
- Trial accounts (should you decide to not pay) cannot do much
- If not regularly logged in and taken care of, your ponies can die
- Allowance system is the only reliable way to earn money, although there are more options to earn money like competitions, quests, and selling your bred ponies, its not something as reliable as a flash or html game you can just send the score for to earn currency as needed like on other petsites
If you love MLP, breeding games, or community-run adoptable/art games through the forums then ponyisland is absolutely worth a try in my opinion. It's a sleek and responsive site with adorable art thats been around since 2010! With an active community still buzzing around on their forums to this day, it's a great pickup if you haven't given it a go yet.

Do note that upon signing up you will be given a Trial Account. This trial account has limitations and cannot access all features that paid accounts can, but they do still have enough access to the site to get a good idea of what its about. To gain access to the site, you must upgrade to their subscription of 6 or 12 months. Failure to subscribe will result in you no longer being able to play on your trial account, although you can still login and click around.

There is a good sense of progression; being able to slowly earn currency to upgrade your facilities, lower vetting and food costs for you ponies, unlocking genes for generated ponies and more you play through the game. There is an active community on the forums for idle chitchat and many adoptable shops if you enjoy collecting art/characters. You can also join an association which is similar to a guild on Neopets, they get their own private forum and its a great way to look for additional help, tips, and meet new people.

Along with being able to customize your pony with the many wearable items the game has to offer, they also have a unique tattoo system which allows you to make custom markings on the pony as well! Sort of similar to how Flightrising allows you to make custom skins. There are some cute examples of this the pony Scribbles, a mascot of one of the larger associations called PI Resources. You can see they have added a pencil mark on the flank of the pony and a part around the ankles that makes their hooves look like pencils.

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Flight Rising Academic Review
Flight Rising is a web-based pet game, similar to Neopets, originally funded by a kickstarter, and released in June 2013 by Stormlight Workshop upon reaching their donation goals. It is about raising, breeding, and dressing up dragons with thousands of players playing at almost any given moment. It has games, trading and auctioning, forums, among many other mechanics to reach these goals of customizing and breeding. I have been playing this game for about a couple of weeks now, and I quite enjoy it because of the high amounts of customization it allows for. It lets me relive the web games I used to play growing up and I enjoy the games mechanics – I find it super interesting for a game to have forums still built into it and it’s incredibly cool that this game still so heavily relies on social interactions such as trading and auctions.
While this game is very entertaining to me, through further digging I found multiple instances of the game’s administration using their position to be transphobic or racist with little repercussions – instances where trans and BIPOC players are banned for “misconduct”, even when these players have not interacted on forums before or have had little interaction with other players. The game has many canonically queer and BIPOC characters, however criticisms of this diversity say it feels more like “corporate queer profiteering” – making queer characters as a means to capitalize off of them rather than to show genuine diversity in their game. The game takes a lot of influence in character lore from mythology and cultural histories, which allows for players to review what they’ve released and to critique what was done. Through looking through these forum threads, developers take criticisms from players in the threads, especially from people of the community they’re taking influence from, and adjust the work that was being done to listen to accurately and sensitively create lore for the dragons and their world.
These claims have almost all had a response from the game and its developers. Complaints regarding an ablest and transphobic programmer, Thrage, arose in 2014. He was removed from the production team in 2017, after making more comments besides trans women and disabled players. His account can still be viewed, but it is blank and cannot be interacted with. In response to a member of administration making a post about “all lives matter” in response to the peak of the Black Lives Matter movement, the site came out with a public announcement denouncing what he said, removing him as administrator, and turned their 7th year anniversary into less of a celebration of the game’s longevity and more into awareness on anti black racism, providing the players with resources on places to donate and to educate others on racism.
This game relies on social interactions, thus leading to a lot of sociocultural influences in the game. Critiques and general comments made in suggestion forums influence the future development of the game. These comments allow for people to give critique on the accessibility or inaccessibility of the game, and to raise concerns about any of the game’s lore or certain biases that the developers may unconsciously or consciously have. This creates a space where feedback is responded to and acted upon instead of ignored or hidden. However, developers and admin are historically seemingly given more leeway, as seen with the site’s response to controversy around different developers. While the critiques of the game don’t inherently affect every player’s gameplay, certain players are unfairly targeted for termination under “misconduct”. This can lead to players in marginalized communities feeling uneasy that they could randomly lose access to the game due to hateful biases.
Other aspects of the game include customization – through account customization and character customization. Account customizations include badges for your account – badges that show off different aspects of your identity and different interests, allowing for diversity to be represented in not only the characters through their design / lore, but also through customization of how you present yourself in the game. This can aid in creating a sense of community among marginalized communities, especially when these communities struggle with representation overall, and when these communities have been targeted by developers of the game before. “Customization” also refers to the social influence that players have on the game’s development. Players can directly give feedback to developers and the updates being released, which influences the lore of the game as well as the games literal mechanics, getting feedback on the accessibility of the game itself.
Based upon this, I would recommend this game, but not without going in blind – I’d recommend players who are interested in this game to do some background research in the history of the game’s development. Some people are comfortable with the idea that a lot of people who helped found the game had ideologies aligning with white supremacy, however those who may be affected by the biases that come from that are usually not. While these biases and influences are not obvious and may not noticeably affect gameplay to some, as Flight Rising has denounced certain hateful acts made by their developers / administrators and has created canonically diverse characters, they are still a part of the game’s history.
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Absolutely in love with Santae
Pros: Great user interface, amazing and vibrant art, intuitive to explore, lots of fun customization, fun foraging and fishing mechanics, dedicated development team constantly adding new content and updates
Cons: Still in development, needs more mini games
I am an alpha and beta tester of Santae, and wanted to share my thoughts
Review
As someone who grew up constantly on neopets and marapets, I was so excited to join the alpha and beta testing of their spiritual successor of Santae. It is so incredibly nostalgic, with many nods to earlier pet sites, but also has its own unique identity and features. While it’s still relatively early in development (currently in beta as of October 2024), it is robust and has many features. I really hope to see more mini games added, since at the moment it is a bit limited. I have really enjoyed the collecting and foraging of items, and absolutely love the character design and customization Santae offers. If you grew up on Neopets, you are sure to love Santae!
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phalen
Pros: Frequent events, lots of mature and fun community engagement, dedicated development team constantly adding new content and updates. Kickstarter goal successful in under 30mins.
Cons: Its still in development, but updates and new features are constant and frequent
Review: I grew up on neopets, and very much disliked what it became. I love the frequent events, i love hoarding items for the events, because they make sure that you will use almost all features on the site for the events , i love gift-criming peeps (we send items to random ppl and call it a crime!), i love collecting items for my pets and my collections, and most of all, i love reading the stories that they write for the events. its gorgeous!

Virtual Pets Santae

Beta, but with a great direction
Pros: Lots of pet choice AND pet space
Cons: Beta blues: needs more things to do
Santae has absorbed my free time between work and chores. There's questing, herding, First Edition name gossiping, and fishing to do. A lot of the meta gameplay is on the beta Discord channels instead of on the site servers, but the potential is so palpable. Everyone is really positive and hoping for greatness out of this pet site. The ability to morph your pets at will with dusts (color palettes) or figurines (species AND color) grants a lot of flexibility without commitment FOMO. The collections on site do leave a bit of FOMO for figurines: need more sources for the non-magical toys that every player wants to have to 100% their profile. Beta updates are nightly, which shows the staff is determined to meet their roadmap that was laid out in the Kickstarter demands.
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goldenfox
Coming back to this ~1 year later, the site is a huge disappointment. The owner has indeed crashed out innumerable times publicly, has had aggressive and 'phobic staff members despite the original "welcoming" atmosphere, and has multiple allegations of wage theft / under payment for the non-volunteer staff. If the site ever comes back, steer clear. I wish I could edit my review here but I can't find an option for it. I'm frustrated for the cash I spent thinking that I was supporting a small, new site which clearly went nowhere.
Pros: Casual, rewarding, enjoyable art and fun flavor text with *frequent updates* and an active solo dev
Cons: Slow, takes a while to unlock things and progress
I've been playing PSP for a year now (with some breaks in between) and I've really enjoyed my time with the game so far. I almost have everything unlocked, until more are added of course. I adore the fact that Ben (the dev) is constantly updating the game and making it better. It really just feels like a passion project and a true labor of love, and honestly that's extremely refreshing to see. The art is adorable and charming, the flavor text is fun and witty, and the whole game is just very close to my heart. I can't recommend it enough.

If you do happen to check PSP out, you'll find me as Mischa (#3256) on the game.
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A more quest-driven and story heavy pet site
Pros: - Friendly community. Players are encouraged to gift each other items on their wishlist.
- Lore is engaging with interesting NPC characters.
- Customizable human avatars and many different species of virtual pets
- Mobile-friendly
Cons: - Low playerbase.
- It can be a bit repetitive waiting for the item you need to be restocked in the shops.
Tattered World stands out from other pet sites by being more story-driven where you're required to collect items to complete quests and unlock more areas. There's also a crafting system where you can cook, make items for quests, or create and dye clothing.

NPC Social Aspect

I found myself getting attached to the NPC characters, which was nice because they're required to progress in the game. Most of them have their own shops as well.

Every time you complete a quest from an NPC, you gain a reputation point. After reaching a certain number of reputation points with an NPC (I believe it was 75), you'll unlock a quest where you'll gain a Secret from them. These Secrets can then be used to unlock new areas, and thus new shops and NPCs. It's also a bit similar to Animal Crossing where you get to see more unique dialogue the more you bond with NPCs.

In particular, I really liked how NPCs could post in the forums alongside the community. Outside of quests, a lot of the storytelling and lore is done through NPCs making forum posts, which I thought was pretty interesting.

I enjoyed completing quests for the NPCs, but some of their Unique quests asked for rarer items that can take a while to show up for in shops. However, you can speed this up a bit by putting items on your wishlist and then getting lucky by having another player gift them to you This happened to me a lot of times since generosity is encouraged in this game with its wish granting system.

Feedback

My main gripes with the game are its low playerbase and slow progression. It takes a while to grind out quests and increase reputation points. Granted, it's not supposed to be fast but I was eager to unlock the newer areas. If you're even more impatient than me, you can use real life money to buy gems to unlock new areas. You can also buy more cosmetics with these gems.

I'm a little bummed that Tattered World didn't gain the same traction that Flight Rising and Santae did, since I believe it's a solid virtual pet site overall. And I feel like a lot of its issues could be solved with a larger playerbase. More players means more people to help out with quests and more people to engage with in general.

Despite its smaller community, the players who are active are very friendly and eager to help new players. It's fun to learn about the NPCs and it is pretty satisfying to find the items you need to complete quests. All of this is without even mentioning the battle system and mini games, which are also decent. Overall, I've been having fun with Tattered World. I think I'll continue playing it since I appreciate the community and all the interesting lore the game has.
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Not what it used to be.
Pros: Great features different from retail Neopets, amazing pet colors unique to the site as well as items. Unique events not seen on retail.
Cons: Big rift between rich and poor players, harder to make NP than before, rewards from games and classes have been nerfed, Users have been frozen recently for unclear rules, and unfrozen for concerning things.
I've been a player of GC for over a year now, and sadly it is not the same experience as it was back then - so I can't imagine how an even older player must feel.

Suggestions in the channel for it on their Discord server go largely ignored by staff, when it comes to improving things like the slowed economy, game and class rewards, or further adjusting the rarity rates in shops onsite. If not ignored, it isn't always a productive conversation and nothing is said besides it's being worked on which can be frustrating. Those already existing issues were worsened when they made referral codes renew much faster, without fixing the reported problems prior. Site lag/slowness has always been an issue, which was also worse after this. Despite people saying they'd love to donate for a better server to help with this, it's refused in favor of coding to try and help.

It is much harder for a new player to make NP now compared to when I joined, even. Those lucky enough to have gotten in early are wealthy onsite, yet will try to nickle and dime you on trades (speaking from experience). Game and class rewards were great for the longest time, and then they nerfed them; some favorite classes no longer worth taking. For games, even featured ones, you'll more often than not end up with mostly codestones - despite many pleas from users to adjust this.

Their token warehouse feature is nice, and lets you do things that you can't on regular Neopets; such as paint alternate colors, get more inventory space, and name pets with special characters. It is easiest to get these tokens in the beginning, and cost scales as you buy them. The most popular one gets you a pet slot, with the current cap being 300. People are mostly trading for names these days, as opposed to colors.

The community has lost a good bit of its charm, again because of needed changes not being made. Problematic users are not always dealt with appropriately, and continue to cause issues for others, making it feel like Site Team vs Users at times. Again, many suggestions and escalations have been made by users about this (and wrongful freezings) to no avail.

While there is a lot to do in terms of dailies, collecting, restocking, etc I would have a hard time recommending this site to others at this point in time. You need NP for a lot onsite, and it is just not that easy to make it now. GC is a few years old, so up and down cycles are expected, but it's not being alleviated in any way and it doesn't make me feel hopeful.
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Just to add that despite how I sound above, I do still have fun memories and good friends from GC. This is all more-so a warning for what the current issues on the site are, for those considering joining. I would still recommend it over regular Neopets, just saying that it isn't without its own problems.

Virtual Pets Santae

Promises a lot, might eventually get there, but the owner is shady.
Pros: The art is gorgeous, they have variety, and it's got an active discord.
Cons: Calls itself an rpg but so far offers little more than basic pet site questing with extra clicking. Not much to do. Inactive forums because all the effort of building a social platform was left on discord. The staff have been caught lying and hiding serious issues. Users are expected not to complain.
I played Santae for a handful of months and while the updates are daily, there really hasn't been much of any substance added. Mostly just more items and cash shop stuff. Even the newer features are just reskins of the old features. What there is to do is locked behind hours long timers that you have to lower with items, but they have so many events that you're expected to use these items en masse to get anywhere with little time to breath or save up. They stated early on to be anti-FOMO, but in practice they seem to be more annoyed by that statement than anything. When users expressed burnout, the threads were deleted and the owner said the game wasn't about people's feelings. They were caught using AI art and retaliated against the whistleblowers before finally admitting it was true. As soon as the outrage started to die down and new users were coming in the post about the AI was unpinned in spite of people asking for it to stay up and the art still being used. When things start to get tough the owner goes on gift bombing sprees with emotional quotes and complaining that he can't have fun anymore without upsetting people and that just feels very manipulative.

Maybe Santae can give what they've promised eventually, but as it stands right now I wouldn't recommend it to anyone. I think the owner should step back and let someone else do the PR and that rather than constantly berating users with events, just release small and consistent updates to build up the game's base as the rpg it was promised to be. In spite of thousands of users signing up for beta only a couple hundred are on at any given time.
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Completely agree, I wish I was able to delete my review because many of the positives on Santae are completely overshadowed by the instability of the owner. The effects have had a negative impact on staff, users, and the feeling onsite as a whole. And when you can't voice genuine concerns, what's the point of a beta test phase? Or any phase really. Constructive criticism is how you grow, but Santae silences it any chance they can.

If they cared at all about this site surviving long term, they'd do as you suggested and hire any kind of PR.
A passion project that halts new players at every corner
Pros: Up since 2013 and still being updated, beautiful art full of character, seemingly a very deep pet genetics system where every single pet will be unique, procedural(?) fusion system resulting in even more unique pets, a species of beautiful premade designs in case random isn't your thing, interesting and charming world and NPC designs, very charming early internet vibes, really cool details and unique ways of approaching common mechanics, obviously someone has put a ton of love into it and still is over a decade later
Cons: EXTREMELY lacking in guidance to new players, begins with a grind that requires new players do hours if not days of work just to begin playing the game, tons of jargon that will stump and perplex newbies, some features mentioned in the Encyclopedia do not even exist yet so the only thing resembling a tutorial feels untrustworthy, confusing and sometimes poorly-aged UI, QOL issues, development seems unfocused
It's hard to review a game like this that is obviously somebody's baby. If the owner is reading this, I wanna make it clear that I have so much respect for the fact that this exists at all, and I hope this review encourages you rather than dismisses the insane amount of hard work and talent you've put into this. It is remarkably impressive to make something like this at all and you should be extremely proud.

This feels like a game very clearly made by an artist. There is a remarkable amount of care and effort put into the visual art, the vast and beautifully-rendered variety in items and locations, and the world itself which does feel like it has depth and lore and charm. There are SO many items, and there really don't even need to be, but there are and it makes the world feel bigger. It's a nice detail and something that must have taken an absolutely insane amount of time, and yet is something 99% of people won't even think about, so I need to give major praise for that.

With that being said, it feels like this game is significantly more right brain than left brain, if that makes sense. It is beautifully and passionately crafted, but the gameplay and QOL aspects are where things really fall apart. I should disclaim right now that I didn't even manage to obtain my first pet (at least...I think?), and so I cannot in good faith give a firm rating, but I think the fact I wasn't able to do that is reason enough to write this review, as I feel I gave it a very reasonable shot and put in way, way more time than the average player would.

The art of game design has so many facets, but I think one of the single most important concepts is that of "new player on-boarding". I would highly, HIGHLY recommend this video by Josh Strife Hayes to learn more about it, but the axiom is this: You could have the most amazing game in the world, but if you aren't putting your focus on making sure new players see exactly what you have to offer sooner rather than later, your game will be dead in the water. My favorite quote from this video is,

"The percentage of players who will experience your end-game content is very small. The percentage of players who will experience your tutorial is 100%."

Aethria struggles heavily with this, and I think it's a major, major problem. The fact that the owner is here wanting to share their creation and get more players is half the reason I'm writing this, because I think until the site is critically examined through the eyes of a new player and development focuses on eliminating as many "quit moments" as possible, they won't find that growth that they want and deserve.

The problem actually begins before the tutorial. That "sign up" button is the very first hurdle any online game has to get over -- why should I, a potential new player passing through, go out of my way to make an account? The ways a site can answer this question varies, but the number one priority, in my opinion, is to make sure that the answer is as easy as possible to get to. Heck, I'd say make the first page a logged-out player can access the answer!

When a new player has to click around, blind and confused, trying to figure out what the game is about and what it has to offer, every one of those clicks is a possible quit moment. All the quit moments I went through before I even had an account were as followed:
• The home page is vague about gameplay ("raise virtual pets"; okay, what makes you different from the hundreds of other sites where I can do that? "dynamically grow mini-pets and items"; what does this mean? What is a mini-pet and what is dynamic growth? "explore"; explore how and what? The site's pages? A world map? What will I find and how will that affect me? Is it point-and-click through webpages or is there an RPG?)
• "Help" page contains only a quick-start guide. This is a step-by-step tutorial of what to do first, not a showcase of what the game has to offer, so contains nothing about the core, long-term gameplay nor actual pets, which are the primary draw of a virtual pet game.
• Quick-start guide comes with a video tutorial that's unedited and overly long. I am neurodivergent with attention and processing issues so I couldn't watch the whole thing, but a brief click-through seems to indicate the same problems -- nothing to do with the actual pets or the game's strengths.
• Encyclopedia page is absolutely full of jargon and all about things I don't yet know exist. I have no clue which to click on to find out what the core gameplay is like.

Finally, I clicked on the page in the Encyclopedia that sounded most like it was about the actual pets ("Aethers - Customs, doppels, and features") and found what I was looking for! This page showcases that Aethria actually has an extremely cool pet system, with infinite color combinations, cool genes, and apparently even procedural fusion!

This single page is what encouraged me to sign up, and it was buried behind pages and jargon. After all, I'm a new player, I have no way to tell whether an "Aether" is late-game or a core concept. I think -- and I imagine the dev and players probably think too -- that Aethria's number one strength is its pet system, and so I would really, really encourage the developer to make sure that this is the first thing potential new players see! Put your best foot forward and show them the core of what you have to offer!

So, I was convinced to give it a shot. But consider how many times I almost turned back in just this process alone. I adore virtual pet games with extreme pet diversity and so I pushed through, determined to figure out if this was the game with the kind of system I'd been looking for, but most passers-by are not going to have this same determination.

And then, unfortunately, the quit moments just kept on coming. There was no tutorial, I was just told to go back to the quick-start guide. The video I linked earlier explains why these kinds of "owner's manual" tutorials are a really bad idea -- it feels like homework. You have to stop playing the game and first study up on how. It's disconnected from the experience, and often the player will need two tabs open, one for playing and one for checking back on the tutorial. For advice on designing good tutorials, again, the video's gotcha.

Now, most virtual pet games will begin with you obtaining your first pet before absolutely anything else, and there's a reason for this: the point of the game is the pets. At its very core, it's a virtual pet game; the pets are what players are signing up for, and the rest should be designed around that core. You can (probably should!) totally, absolutely have extras, like gardening and exploring and all that, but you need to remember that the core is why people are here!

So, the fact that Aethria does not give you a starter pet is a really major quit moment. You're expected to, instead, start grinding, and start grinding hard.

The very first thing you're told to do is start gathering. Now, I've gotta give Aethria praise here, because out of all the gathering systems I've experienced, this one is definitely closer to the top. Games at the very peak of this genre, such as Flight Rising, will give you around ten turns a day to gather items, and then that's it -- for the rest of the day, that part of the gameplay is at a hault, and you've gotta find other ways of entertaining yourself. I never really liked this, and thankfully Aethria has a different way of doing it! Every area has its own foraging timer, and every timer resets in an hour. Given there are six gathering areas, that means every hour you can get sixty new items. And killing an hour of time on a good pet site is not difficult to do, so it feels extremely generous and keeps the player online.

There are SO many items to gather, too. The gathering is split up between two different islands, so each item pool has different functions. The first batch you can sell for currency (and the prices are always a little random and fluctuate every hour so if you like waiting to make extra profits you're gonna be real happy with this system) and the second is for crafting tablets that create new pets. This means there are a lot of great long-term goals you can work towards, and everything you're able to craft or sell at a good price feels rewarding. There's even one spot with a beehive, where if you click there you might either get a rare and valuable honeycomb item, or lose all your remaining gathering turns, which I thought was a fun little detail.

The third island also has a gather system, except it's completely different! Instead of gathering turns, you need to pay in currency to pick up the items you find. This gives meaning to the currency you earn with gathering, because these items are used for little missions to get even more money. Unlike the other two gathering islands, you can just keep clicking around forever, though it seems like there's some kinda "restock" timer going on in the background to slow you down because once something's bought it gives you a "Nothing here..." option for a bit until it decides to restock. And considering this screen is actually shared between players, I have no clue how to predict when it restocks. Is it when players buy them all? If players don't buy anything, do they still reroll? What's the timer like on this? I actually don't mind not knowing; I think it's interesting and keeps you hanging around and thinking trying to figure out the pattern.

But definitely the best feature here is that it's not only quest items here, but garbage you can collect for free. Collect enough trash and you can exchange it for more money as well as some collectable items (that I can't for the life of me figure out the purpose of, I think they might just be collectables). This one feature prevents the horrible issue so many of these virtual pet sites have where the player just runs out of things to do and has to wait for the next day to be able to actually play the game again. You could technically just do this forever and gradually grow richer and richer while also gathering items, including the ones you need to get a pet in the first place.

The fact that there's so much variety and depth to these really simple systems most games don't think twice about is really admirable. Grinding wasn't very fast but it was easy and not unfair nor entirely uninteresting, so I think I spent around four hours doing this. Again, I think applause is in order for that.

But, unfortunately, gathering is very seldom the primary system in any game, and there's a reason for this -- it isn't super fun nor interesting. It's a suppliment, an easy extra activity to waste time on and feel productive while you're neglecting your homework. So while this is a good gathering system, I can't help but wonder if all this effort wouldn't have been best spent elsewhere.

For example, we gotta talk more about that "no first pet" problem, because it's a very big one. The way you get pets in this game is via this gathering grinding. And if you're a player who already has a pet or two, this is great! A relatively easy longer-term goal for a fun bonus of a completely new pet. But the new players are expected to do this just to get started.

From what I can tell, there are two kinds of pets -- one obtained through tablets which are crafted with gathered materials from the second island, and one obtained through purchasing rare spawns through the third. Each of these are extremely slow for different reasons. For the former, the amount of gathered materials you need is insane. Ten groups of ten items. Considering just how many items there are, this is going to take you a ridiculously long time, and you're waiting an hour between each ten-item gathers. But even wilder? It seems like you need TWENTY of these tablets to summon a pet.

Again, this is fine for long-term, but right now? I want a pet now, and this is very clearly out of reach. Okay, so what about the second option? You need to find fifty stones. Fifty items that do not spawn often and cost a not insignificant amount of money to pick up. Definitely more accessable, but this is still going to take forever! After my around five hours of play, I managed to get only 22.

Unless you go really digging around, these appear to be kind of your only options. There is a third one, but I genuinely didn't know it existed until this very moment when I was re-reading the Aethers page. It appears the way to get Aethers is to either pay with premium currency or clone another player's for whatever prices they list. The lowest listed price for cloning (creating a "Doppel") seems to be 8,000. This isn't an unobtainable amount, but it does take a bit of time. After my five hours, I had 3,000, though I'd been buying a lot of stuff. I did a gathering session on the first island to find items to sell, and it brought me up to 4,500, so I'll collect some garbage to have enough to get myself a Doppel and keep writing in a sec. I'm doing this because I want to really give this game a fair shot and write this review in good faith, but I think it's worth noting that I don't think 99% of players would bother.

Alright, I think that took me about an hour. I now have my first Aether and am realizing that it is, in fact, not a Doppel. But she is a cool rainbow raptor and I love her. But that really just goes to show, right? I STILL have no clue what I'm doing, even though I'm actively digging through pages trying to figure it out. This is a problem, and it's half the fault of a poor onboarding system and half an issue with the crazy amounts of jargon the game is throwing at me. Custom, Doppel, Aether, Inkling, Khim, Marketplace, player auctions, silver charms, breed sprites, elemental spirits...I am a new player, I don't know what any of these things are, nonetheless their significance or how they interact with each other. I cannot stress enough how important it is to make sure the player is able to follow along with these things, and a long paragraph buried in a guide is just not sufficient unfortunately.

I ended up taking a peek in the forums, clicking on a random thread about a development map, and discovering that Doppels actually just...don't exist yet. So I essentially just totally wasted my time and currency buying a Doppel charm, and now I'll have to grind another three hours to buy my second Aether. I'm sorry to say that this was my final quit moment because I didn't feel I could trust the information on the site anymore and didn't want to be digging through forum posts all day.

Which is a major shame because, with that being said, I really like Aethers. I think they look cool, have a ton of depth to them, and the customization options for their pages are sweet! I love that you can give them a title and custom CSS, and their markings/traits can not only be literally any color in the world, but also a whole bunch of awesome patterns such as glitch effects and gradients. It seems the fun of Aethers is just collecting them and seeing what new combinations you can make next, and I am totally on board with that because it seems like there are quite a lot.

With that being said, we run into another issue with jargon here. Given Aethers have unique mechanics, I'm actually not certain they're even pets? These may be the "mini-pets" the opening blurb was talking about, but in that case what is the difference? Unlike Aethers, there's no guide in the Encyclopedia about them, so I have no clue if they have a similar genetics system or are just different things entirely. It seems like one of these pets, Khins, are actually premade, which I always find far less interesting than random genetic systems (unless there are like. TONS of them), but I don't know because there's no information on these systems.

With that being said, I decided to check out the account of a moderator that was online. Inklings seem to have a variety of subspecies/breeds, and they do have random colors and premade markings! It seems Khin are entirely premade. I do like a lot that they have both options!

Alright, since I stopped playing here, I'm going to wrap up this review with two more topics: QOL and development.

There are a lot of QOL issues with this site. The whole page reloads when you talk to an NPC, there's MAJOR menu flow issues where you've gotta click like four times to get to the page you want, the point-and-click gameplay is coded weird where it implies you should be able to click anywhere but you actually can't, so you kinda just have to wave your cursor around watching for it to turn into its clicky sprite...little things like that make the experience feel rather clunky.

With that being said, on the topic of QOL and development, that development map I stumbled across earlier has UI reworking at the very top, which I think is good! But I really strongly believe that everything on this list pales in comparison to the importance of streamlining the onboarding process, and my advice to the dev(s) would be to put all of their focus on that.

While I was looking at my Aether, I noticed a little, unassuming link at the top of the page that said "Claim Free Aether". The first thing I thought was "omg, why wasn't I shown this earlier?" and then...I clicked it, and was taken to a blank page that was just the words "Feature discontinued". I really hope this is brought back -- I think new players should get two random Aethers to play with to begin, and if they like the Aether system they will naturally want to grind to get more since the collecting and the variety is the fun of them. I also think new players should get an Inkling or two, and maybe a Khin or two, though I don't know if there's a difference beyond aesthetics or if they do the same things.

Aethria is a beautiful game with a metric ton of (very hidden) depth. I can imagine hearing that a player didn't enjoy the experience is not pleasant for you, dev, who's put so much hard work and passion into this, and when a player like me, someone who is interested and driven to figure things out feels pushed away, it makes me sad, too! I would be totally open to coming back and giving Aethria another shot, but, as it is, I'm afraid I won't be logging in again.

It is extremely hard to rate something like this because I don't feel I've seen even, like, a quarter of it. Because of that (and the not insignificant amount of pros!), it wouldn't feel right to be rating this below three stars. However, at the same time, I don't feel I could recommend this game to anyone, which is a major shame.

In closing, seriously, dev, if you're reading this, you are absolutely remarkable. What you've created here is nothing short of incredible; art is really hard, coding is really hard, and, well, gameplay is really hard! The fact that you're already so skilled at the first two is nothing short of a superpower in my opinion, and so I don't think I nor anyone else can blame you at all for being a little shabbier in the game design department. After all, nobody's a master of everything. But, if you're looking to get new players, I would highly suggest studying up on game design and making sure newbies are able to experience this incredible thing you've made at its best as soon as possible. It's obvious to anybody with eyes that you have a deep passion for this project, and I hope you never stop creating.
Onyx
Onyx
Hey don't worry, we're always happy to get feedback! Especially from new users regarding what we can do to make it easier for you to get into the game and enjoy it. You are correct about outdated tutorials etc. because we were just able to revive the game a few months ago after a very long hiatus, and have been making a lot of changes to features. That's why you'll see the amount of inconsistency right now. Game play and QoL are two of the things we are working on, but I have only one dev between two sites, and I think most people in the pet game world know the reality of that! The "Aethers" which are the main pets in that they are the ones with pages that you can decorate have been a challenge all along, and we've just been working to improve that aspect over the past few months. We do know that it's confusing and I'm actually sort of half way through creating a new page that will hopefully make it easier to understand how to do things like make copies (doppels) of and fuse your aethers. There will also be a free first Aether implemented so that new players have something to start off with. A lot of the issues you bring up are because we're sort of mid-revamp and yet we need new people to come in, in order to give us feedback just like this! I'm going to reply directly to some more of your points a bit later today, but I would absolutely love it if you are willing to give us a list of sort of top 5 or 10 things that confused you RIGHT at the beginning as you first entered the site! That will help us when we are designing the UI and making tutorials. My dev really likes to make things as obvious and easy to figure out as possible right on the page, but with a complex site, a quick start guide is needed so that people have something to refer back to. BTW, doppels ARE actually a thing already ^^.
Onyx
Onyx
@BatsyLabs Yesterday, I went through the entire map of Calligra and added text to every page to hopefully make the pages self-explanatory. If you feel like checking it out, I'd love to know whether this makes the game play easier or not. I will also be working on the other map areas.
The best game ever existed!
Pros: frequent updates, dozens of customization options, custom pets and items, painterly art style, lot of quests, free to play
Cons: little amount of players :( this game deserves to be much more popular than it is now!
When I first joined Dappervolk, I didn’t expect it to be thiswonderful. The art style instantly captured my heart — it’s unique, detailed, and full of charm. What surprised me the most is how much love and effort the admins put into the game. You can really tell they care about the world they’ve created and the community around it. Speaking of the community — it’s incredibly kind and welcoming. Whether you're into collecting pets, customizing avatars, or exploring rich lore, there's something here for everyone. I’m so glad I gave this game a chance — it’s truly special.

If you’re ready to join this whimsical adventure, sign up using my referral link:
👉 Register :: Dappervolk

You’ll get a head start with some bonuses, and you’ll be supporting me too. See you in the world of Dappervolk! 🌟🐾✨

Some pictures below! 🙂

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Virtual Pets Santae

Pros: Amazing art, fun gameplay, tons of nostalgia.
Cons: Owner is abusive towards staff and frequently crashes out in the public discord where minors are present.
It has been documented that the owner of Santae, CJ/Jubilee, has charge backed multiple ex staff members for work they have done (including $35k for an ex programmer, in addition to a $15k invoice). CJ also has screamed at staff in staff voice chats, doxxed staff, stolen their personal information from PayPal, run background checks on staff without their permission (using information from their PayPal or from a information given for a staff shirt). CJ has also been documented as being racist, transphobic, and ableist towards staff.

The game is cute though. Props to the artists and the programmer!
P
Phasmic
CJ has also had crash outs in the public discord, saying things such as “suck my a*” and “f** off.” (Uncensored.) This server has members as young as thirteen in it, as the game is rated PG-13.