General Information
Paw'd is a massively multi-player online game, that is coded entirely in flash, and you're able to play the game right from your browser. Without having to install anything except for the Adobe flash player. It is fully compatible with Adobe Air, so it can be made onto apps for Android or IOS if needed, and the game has inspired by many others games that its owner has played before. Such as, Gravity's Ragnarok Online, Square Enix Final Fintasy XIV, and Blizzard's World of Warcraft. For all art drawing, its developer uses a Wacom table and openCavas3
The boss fights, quests and battlegrounds are all implemented with an event-based scripting language. Mostly event-driven, because it lets you set very tight and precise constraints if necessary (that bridge in the monastery will collapse exactly when your time is up), but mostly it works with waypoints and area triggers (so the character you escort could get attacked unexpectedly by a monster that I didn't anticipate, and the script will just continue when it the escortee returns to its previous route - or reset, if you let it die XD).
The scripts are running on an authoritative server written in C, which supports all features you would expect from a modern MMO. from instances, over battleground queues with automated team matching, to social features such as groups, guilds, guild banks, alliances, guild battles and much, much more. There are no cheap tricks: an invisible or stealthed character is not simply hidden by the client, but the server stops sending updates to other characters that cannot see it. The team matching isn't just a FIFO queue, but actually tries to be smart about it, tracking past and recent performance in the various battlegrounds, and team composition before deciding on a group. I have time implementing Paw'D, so I do my best to do it properly.