BerrieStrawberrie

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Hello!

My dream Pony



Just making a space to share my ideas for a hobby project. You can find more information through the banner. I'll post more here later, but for now time for a break.

Test Generator Demo (First Draft)


Update: 11/8/2024
Updated the layout of the development site no major changes, but have started working on the breeding mechanics/logic
Update: 11/30/2024
Expanded the gameplay section and pony section (adding male unicorn and coloring options).
Update: 12/19/2024
Updated breeding page still under construction​
 
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Thank you 🙂 I'm currently using it as more of a virtual notebook I'm waiting until I get to the framework section of my training to try and design a layout. I feel like I don't have the tools I need yet.
 
Thank you 🙂 I'm currently using it as more of a virtual notebook I'm waiting until I get to the framework section of my training to try and design a layout. I feel like I don't have the tools I need yet.
Once you install Laravel(if you choose that framework), it also comes with a basic sign up, and login. The hardest part for me was learning how to actually install the framework, once you do that it's pretty easy to use, and create new features.
 
Oh yes! I'm actually going to spend the next couple of days learning a few things about laravel thank you for the suggestion. I'm going to follow a tutorial to get it set up on my computer. Since I finally have a pet design that I think works decently well with very dark or very light colors, I can start structuring my database to hold the information.
female-mock-up-uni.webp
male-mockup-uni.webp

Spent a few hours last night playing with the shading and things. I think I'll go with my original designs I feel like it's more my style and fit what I want to do best. This is just the unicorn breed but I play to make a few different ones. Was also playing around with a cat-like design can't think of good hair for it yet though.
cat-designmockup.webp
 
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Once you install Laravel(if you choose that framework), it also comes with a basic sign up, and login. The hardest part for me was learning how to actually install the framework, once you do that it's pretty easy to use, and create new features.
Yes, I kept running into different errors trying to get it installed. But I finally did and went through a CRUD tutorial to start learning stuff. I'm still learning php but I like to learn and by doing and I finally got my simple database table to work using the laravel frame work 😃 I definitely see the utility in using frameworks.

laraveltesting.webp
 
Got stuck in my coding practice today so took a break and tried a new style for my pet game. I'm thinking I really like this new design I'll probably use this moving forward. I'll have to see how the other designs work with this style and hopefully don't change my mind again it takes so long making layers 😴.
concept2.webp
dragon2.webp
 
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Got stuck in my coding practice today so took a break and tried a new style for my pet game. I'm thinking I really like this new design I'll probably use this moving forward. I'll have to see how the other designs work with this style and hopefully don't change my mind again it takes so long making layers 😴.
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This design is adorable!😍
 
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Your pony game is definitely going to be very amazing. It's look so cool to me. I’m curious, What made you want to create this game?
Thank you! I appreciate your confidence sometimes it can feel a bit overwhelming starting something so big and having little experience. I think my final push to really start developing this game was when I decided I wanted to change my career path. I've always been interested in learning how pet sites work and I feel like this will be a great way to prove to myself that I can do this coding stuff too.
 
I salute your courage and You are most welcome here . I'm so excited to see your game come through. Can we play with friends online?
 
I salute your courage and You are most welcome here . I'm so excited to see your game come through. Can we play with friends online?
Thank you! Yes, absolutely I want this to be an online virtual pet game at some point down the line. I definitely want there to be interactions between players and of course forums and messaging.
 
Avian ponies getting an upgrade 😃
avians.webp
avian-display1.webp


And I finally made a generator type thing! Not super great right now but I'm pretty proud of it considering I've just started learning about Laravel and things 😁

 
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Finally got my generator to update the pony image without refreshing the entire page like in the first attempt. At some point I will host the generator for others to try out but for now I'll continue to develop locally. Also, I've decided to add an extra color to pony creation. So now instead of one accent color there will be two and that's just the basis. You will be able to add more colors with additional markings.

genexampleaccent2.webp
genexampleaccent3.webp
genexampleaccent4.webp

Next I really need to get a To-Do list so I can organize my thoughts and things. Maybe work on some avatar and item designs when my brain gets too fried on coding.
*Also you can ignore the background it's just random image so I'm not staring at a boring screen all day.
 
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Tried working on the avatar base today I'm liking it so far but I may rework it later. I'm thinking the eyes, mouth, hair colors will be changeable and of course the clothes. Also finished my concept for the kittling pony it is kinda hard to combine a cat and pony 🤣
avatarconcept.webp
CONCEPT-kittling.webp
 
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Think I've decided on a name for my developing site. I went with My Dream Pony since this idea was born for a collection of several of my dreams and well maybe people will get a chance to make their dream ponies too. Also can't have a breeding game without baby ponies so I've been working on a concept for the baby version this one is a unicorn:
baby-unicorn.webp

Also one thing I never see in breeding games is the ability to paint your pets that's usually a feature with collectable pets I think it would good to have a mechanic where you can give your pony a "costume" that allows you to apply a certain style to it without changing the original colors. Maybe a forever baby paint/costume could be an option just something I'm thinking about.​
 
View attachment 924
Think I've decided on a name for my developing site. I went with My Dream Pony since this idea was born for a collection of several of my dreams and well maybe people will get a chance to make their dream ponies too. Also can't have a breeding game without baby ponies so I've been working on a concept for the baby version this one is a unicorn:
View attachment 925
Also one thing I never see in breeding games is the ability to paint your pets that's usually a feature with collectable pets I think it would good to have a mechanic where you can give your pony a "costume" that allows you to apply a certain style to it without changing the original colors. Maybe a forever baby paint/costume could be an option just something I'm thinking about.​
I like the name! The costume feature sounds great too. It would be neat to have different costumes that change the colors and style of the ponies, with some being rare, common, or ultra rare. The baby version idea is adorable!
 
Thank you! Yes, exactly I was thinking there should be rarities and I was even playing with the idea of making it inheritable with a very small chance. In Wajas there's a mechanic where you can feed an item to your pet to increase stats like birth percentage, trait passing, etc. I really liked the idea because it created a economy around those items that made restocking useful also it creates something for users to work towards on their breeding projects. Also thank you 😃 I think I'll do a design for each pony breed since I'm thinking baby version will be a costume/paint item.

Quick Update:
Progress has been slowing down I've been distracted lately but I did manage to get another baby design done. Also currently learning about Laravel authentication frameworks so just starting the first steps of a real site on my local machine. May try making some items soon and more avatar stuff I need a coding break lol.

babykitt.webp

Testing some food item ideas not sure what style I want to do yet..
burgeder.webp
burgeder2.webp
burgeder3.webp
 
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Small update,

I've mostly been working on structuring my database and cleaning up some of my code as I learn better ways to do things. I did manage to get a couple concepts down for the special traits. Special Traits will be markings/patterns that can be added to ponies and passed to offspring. It's an idea in development. Currently I'm thinking there will be hair traits, face traits, body traits, and leg traits. The coloring and how these work are still in flux but I've got some examples of both on each pony breed:

  • Hair Trait: Streak a simple highlight to the ponies mane (default colored by hair color 2)
  • Face Trait: Blaze similar to the horse facial blaze marking. (default colored by accent color 2)
preview1.webp
preview2.webp

preview3.webp
preview4.webp
 
a nice simple professional site love to see it!
 
Currently working on the breeding mechanics and logic. This is an initial working method it uses the full range of possible colors, but I'm thinking there will be a more restrictive range so coloring can be a bit more consistent. Also added in some of the special traits (hair streak, and face blaze) to see how the coloring looks with those.

Some of the logic I've been thinking about with breeding include:
  • Items to increase likelihood of twins
  • Special Trait dominance, for example when breeding (2) ponies with special hair traits the dominant trait is more likely to appear
  • Carrying special traits, these will be ponies that have the possibility to breed traits but aren't visible on the pony.
  • Mixing range currently all colors for the ponies are mixing [-100, 100]
  • Could there also be an item that reduces the color mixing when breeding so you can get outcomes closer to one parent or the other?
  • Ponies will have stat points (charm, intelligence, strength, health) possibility for these to be inherited through breeding.
Dam
breed1.webp
Sire (*Not actual Male Pony Model)
breed2.webp
outcome1.webp
outcome2.webp
outcome3.webp
outcome4.webp
 

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Wow Amazing I can see the hard work and dedication that went into this game. It takes a lot to bring an idea to life—congrats on achieving it!"
 
Wow Amazing I can see the hard work and dedication that went into this game. It takes a lot to bring an idea to life—congrats on achieving it!"
Thank you! Yes, this is the hardest I've worked on a project before but I'm learning so much along the way and I'm really enjoying the creative process. I appreciate your kind words though 😀
 
Currently working on the breeding mechanics and logic. This is an initial working method it uses the full range of possible colors, but I'm thinking there will be a more restrictive range so coloring can be a bit more consistent. Also added in some of the special traits (hair streak, and face blaze) to see how the coloring looks with those.

Some of the logic I've been thinking about with breeding include:
  • Items to increase likelihood of twins
  • Special Trait dominance, for example when breeding (2) ponies with special hair traits the dominant trait is more likely to appear
  • Carrying special traits, these will be ponies that have the possibility to breed traits but aren't visible on the pony.
  • Mixing range currently all colors for the ponies are mixing [-100, 100]
  • Could there also be an item that reduces the color mixing when breeding so you can get outcomes closer to one parent or the other?
  • Ponies will have stat points (charm, intelligence, strength, health) possibility for these to be inherited through breeding.
This sounds like an exciting and well-thought-out system! I love the depth you’re putting into the breeding mechanics—there’s a lot of potential for strategic gameplay here.


I think the ideas you’re considering, like special trait dominance and carrying invisible traits, add a lot of realism and complexity to the mechanics. It’ll keep players engaged as they experiment with different combinations. Here are a few thoughts on your points:


1. Items to increase the likelihood of twins:
This is a fantastic idea, especially if twin births are naturally rare. It could make obtaining twins feel like a special event, and items that boost this chance could be highly sought after. Maybe the item could have a limited number of uses or be tied to certain seasons/events?


2. Special Trait Dominance:
Having dominant and recessive traits adds a genetic realism that players will likely appreciate. You might also consider adding a very small chance for an entirely new special trait to appear as a mutation, keeping things unpredictable.


3. Carrying Special Traits (Hidden Traits):
I love this concept! It opens up opportunities for players to breed strategically and discover hidden potential in ponies. It could also tie into a tracking or lineage feature where players can delve into their pony’s genetic history.


4. Color Mixing Range:
Restricting the mixing range slightly could help create more consistent and aesthetically pleasing offspring. Adding an item to reduce the mixing range is a brilliant idea, as it gives players control over breeding outcomes without making it feel too deterministic.


5. Stat Points Inheritance:
Inheriting stats through breeding adds another layer of strategy. Maybe certain stat combinations could unlock bonuses, like a pony with high charm and intelligence being better suited for competitions, or high strength and health excelling in labor-related tasks.



I would love to hear more about how you’re planning to implement these mechanics, especially balancing the rarity of special traits and the role items play in influencing outcomes. Keep up the great work—it sounds like this system will be both fun and engaging!
 
This sounds like an exciting and well-thought-out system! I love the depth you’re putting into the breeding mechanics—there’s a lot of potential for strategic gameplay here.


I think the ideas you’re considering, like special trait dominance and carrying invisible traits, add a lot of realism and complexity to the mechanics. It’ll keep players engaged as they experiment with different combinations. Here are a few thoughts on your points:


1. Items to increase the likelihood of twins:
This is a fantastic idea, especially if twin births are naturally rare. It could make obtaining twins feel like a special event, and items that boost this chance could be highly sought after. Maybe the item could have a limited number of uses or be tied to certain seasons/events?


2. Special Trait Dominance:
Having dominant and recessive traits adds a genetic realism that players will likely appreciate. You might also consider adding a very small chance for an entirely new special trait to appear as a mutation, keeping things unpredictable.


3. Carrying Special Traits (Hidden Traits):
I love this concept! It opens up opportunities for players to breed strategically and discover hidden potential in ponies. It could also tie into a tracking or lineage feature where players can delve into their pony’s genetic history.


4. Color Mixing Range:
Restricting the mixing range slightly could help create more consistent and aesthetically pleasing offspring. Adding an item to reduce the mixing range is a brilliant idea, as it gives players control over breeding outcomes without making it feel too deterministic.


5. Stat Points Inheritance:
Inheriting stats through breeding adds another layer of strategy. Maybe certain stat combinations could unlock bonuses, like a pony with high charm and intelligence being better suited for competitions, or high strength and health excelling in labor-related tasks.



I would love to hear more about how you’re planning to implement these mechanics, especially balancing the rarity of special traits and the role items play in influencing outcomes. Keep up the great work—it sounds like this system will be both fun and engaging!
Thank you! I'm thinking breeding will probably be one of the main activities for people so I'm trying to diversify it as much as possible. Love the feedback and you actually have given me some ideas I haven't thought of before I'll add my responses for each point:

1. Yep exactly what I was thinking there will be a low chance by default so if you don't improve your ponies twin chance it won't be as likely. I also have seen this mechanic in Wajas with their pear items which increase the litter quantity for breeding it really created a nice market restocking economy around that particular item and gave people additional goals to work towards. I like the idea of the seasonality of breeding I was thinking of having maybe very special pony breeds that can only be created or maybe bred during like winter or spring.

2. Oh now that's something I haven't thought of special traits or mutations that can only be achieved through breeding. I like it I'll have to see what options I can do for that I feel like it makes the game a little more fun when you can have the random factors.


3. I'm glad you liked this idea I thought for people that like breeding challenges it could be a good way to incorporate more complexity than just breed pony 1 to pony 2 for certain colors.

4. Yes the color mixing I feel like I'm continually tweaking I don't want people to get random inconsistent coloring but I don't want it to be too easy to get the good colors. I want breeding to necessary tool and getting exact colors the first time around to be a chance based RNG factor.

5. Exactly my thoughts with the stats too, giving bonuses in competitions there will be one for each stat type ( charm, intelligence, health, strength) but I haven't gotten to that part yet but improving other activities that would be a cool feature too I'll have to think about what that could look like. I am currently limited by my own knowledge but I learn as I go and I'd say it's going pretty well so far.

I'll probably do another demo video soonish, but I want to have something more to show been working on the structure, ui, and connections lately. But I feel like I've come a long way since October when I had 0 knowledge of php, css, html and now I would say I'm getting pretty good at Laravel 11 and working with my database data. For example some concepts of working on a structure for the pony profile page 😀


Screenshot 2024-11-25 160449.webp
 
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Quick update I've expanded the Gameplay section on my page with some more ideas I have for the game mechanics and I've finally generated a male model. And since I'm working on this solo there will not be more differences between male/female than the direction and eyes cause there's only so much time in the day 😁

male-uni.webp

Also! I'm finally getting to the fun part making some items and dress-ups for the ponies. Of course, there will be some color variations with these but right now I'm working on getting some basic dress up items completed so I can start programing how they can interact with the pets. But here's a little sneak peak of my first item the bridle

bridle-example.webp
bridle-example4.webp
bridle-example3.webp
bridle-example2.webp


And my last thing I'm super proud of me for figuring this out with jquery and laravel😃 I've made it so that when you're viewing your pony stable you can drag the ponies around and change the order and once you've finished dragging them around it saves that order, so next time you come they are exactly where you left them.

1732975669975.webp
 
Thank you! I'm thinking breeding will probably be one of the main activities for people so I'm trying to diversify it as much as possible. Love the feedback and you actually have given me some ideas I haven't thought of before I'll add my responses for each point:

1. Yep exactly what I was thinking there will be a low chance by default so if you don't improve your ponies twin chance it won't be as likely. I also have seen this mechanic in Wajas with their pear items which increase the litter quantity for breeding it really created a nice market restocking economy around that particular item and gave people additional goals to work towards. I like the idea of the seasonality of breeding I was thinking of having maybe very special pony breeds that can only be created or maybe bred during like winter or spring.

2. Oh now that's something I haven't thought of special traits or mutations that can only be achieved through breeding. I like it I'll have to see what options I can do for that I feel like it makes the game a little more fun when you can have the random factors.


3. I'm glad you liked this idea I thought for people that like breeding challenges it could be a good way to incorporate more complexity than just breed pony 1 to pony 2 for certain colors.

4. Yes the color mixing I feel like I'm continually tweaking I don't want people to get random inconsistent coloring but I don't want it to be too easy to get the good colors. I want breeding to necessary tool and getting exact colors the first time around to be a chance based RNG factor.

5. Exactly my thoughts with the stats too, giving bonuses in competitions there will be one for each stat type ( charm, intelligence, health, strength) but I haven't gotten to that part yet but improving other activities that would be a cool feature too I'll have to think about what that could look like. I am currently limited by my own knowledge but I learn as I go and I'd say it's going pretty well so far.

I'll probably do another demo video soonish, but I want to have something more to show been working on the structure, ui, and connections lately. But I feel like I've come a long way since October when I had 0 knowledge of php, css, html and now I would say I'm getting pretty good at Laravel 11 and working with my database data. For example some concepts of working on a structure for the pony profile page 😀
You’re absolutely crushing it! It’s awesome to see how much thought and depth you’re putting into the breeding system—it’s shaping up to be a core feature with a lot of replayability. Your responses show how much you’re listening to feedback and building on it, which is so important for creating something engaging. Here’s my take on your updates:


1. Breeding chances and seasonality: Love the idea of season-specific breeds! It gives players something to look forward to and plan around, creating more excitement. Combining that with the rarity and market dynamics (like Wajas’ pears) is a brilliant way to keep the in-game economy dynamic.


2. Special traits/mutations: Randomized factors like special traits will definitely keep players hooked—it’s that “just one more try” element. I can already imagine the buzz when someone discovers a rare mutation for the first time.


3. Breeding challenges: Adding complexity is such a smart way to appeal to different types of players. Breeders who enjoy the puzzle aspect will love having to strategize for specific outcomes.


4. Color mixing: Striking that balance between randomness and control is tricky, but it sounds like you’re approaching it with the right mindset. RNG for rare outcomes keeps things fun and unpredictable without making it feel too grindy.


5. Stats and competitions: Adding stat bonuses tied to competitions is a great incentive. Expanding this into other activities would give players more ways to engage with their ponies, so I think exploring that idea further would be worth it.


It’s so impressive how far you’ve come since October. The fact that you’ve picked up PHP, CSS, HTML, and Laravel 11 so quickly and are applying it all to something as complex as this game is amazing. Your progress on the pony profile page sounds like a huge step forward—I’d definitely love to see your next demo video when you’re ready. Keep going; you’re building something truly special!