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The fatigue and decline in the interest of players also play a major role in the decline. People are tired of playing the franchise, which is why they settled for the indie games. The Annual or bi-annual releases can lead to burnout.
 
The fatigue and decline in the interest of players also play a major role in the decline. People are tired of playing the franchise, which is why they settled for the indie games. The Annual or bi-annual releases can lead to burnout.
You are right. The franchise fatigue is real. I also think that there is a lack of innovation. Players are actually craving for the new mechanics and immersive experiences. Stagnation drives players away.
 
Well , AAA game is on the professional side that pays more and you get more creative control unlike freelance. Indie games don't get a lot of money but they get more creative control