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Pet games and sim games are known as "virtual worlds" to say the least, they revolve around features & content, which keep users engaged & entertained around the world based around them.
However, can a pet game have too many features, or is there a point where it can never have too many things to do? A pet site that has a wide amount of features and things to do generally keeps users around more often than not, especially if it has games, quests, or features that enable you to explore the vast world.
But, as a player, or a developer, what do you stand on this? Do you sometimes feel overwhelmed if a game has too many features, or do you love when a pet game has a lot of things to do?
However, can a pet game have too many features, or is there a point where it can never have too many things to do? A pet site that has a wide amount of features and things to do generally keeps users around more often than not, especially if it has games, quests, or features that enable you to explore the vast world.
But, as a player, or a developer, what do you stand on this? Do you sometimes feel overwhelmed if a game has too many features, or do you love when a pet game has a lot of things to do?