It's been a while since we posted updates, so we thought we would let you all know that things are proceeding as planned.
With the exception of the battle system, we have fully implemented music and sound effects into the game. The positive impacts of these are a lot bigger than we thought they would be and it really helped define the feel for the game, especially the music. There is more coming, but for starters you can hear our overture on the login screen, and our menu music everywhere else.
When it comes to the avatar system, we have added many more choices you can choose from, as well as a secondary hair color option to add even more uniqueness to your avatar. We are looking forward to see everyone's personal avatar! And of course, we will be adding more as time goes on.
Battling has received some updates to make it a little bit more flashy, such as the whole screen shaking when your pet has a critical attack. There is more being planned out from this perspective that we will be implementing as time allows.
From a story perspective, we have been working on defining the main characters in the story, planning out general guidelines of where we want to go, and implementing a cutscene engine.
There is still much work to do, but rest assured that we are making progress. We look forward to seeing you all during our beta phase!
-All creatures now have passive skills that unlock up until level 20. These can be viewed on the skills section of your pet.
-Attack and healing skills now binded to 1-3 keys.
-End turn skill now binded to X and 0 keys.
-Switching targets now binded to Q and E keys.
-Executing an attack now binded to ENTER key.
07/03/2020 Update Notes
-Battle music has been added to the game
-FAQ section added detailing elemental strengths and weaknesses.
-Skill attack grids have been added to the individual pet pages.
-Sign up page now has a space to put who referred you. More details regarding the referral system will be announced in the coming days as it is implemented.