uptrendfinancialsignal

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It's very true that casual games have bring in a lot of traction in the mobile gaming ecosystem. You remembered titles like Angry Birds and Candy Crush? These titles really made gaming accessible to a broader audience.
 
It's very true that casual games have bring in a lot of traction in the mobile gaming ecosystem. You remembered titles like Angry Birds and Candy Crush? These titles really made gaming accessible to a broader audience.
I agreed on the fact that it makes gaming accessible to diverse players. I see that the casual games have also led to some kind of innovative monetization models like the in-app purchases, that changed the way revenue is generated for developers.
 
I agreed on the fact that it makes gaming accessible to diverse players. I see that the casual games have also led to some kind of innovative monetization models like the in-app purchases, that changed the way revenue is generated for developers.
Yes, developers now generate enough revenue. The casual games have really pushed the boundaries when it comes to game development because it emphasises more on simplicity.
 
General games aren't bad, they really are good for times when you need to kill time. Just sucks they are mostly on your phone that has limited battery life.
 
They made gaming something anyone can do. You don't need hours free or fancy reflexes anymore. Just pick up your phone, play a few minutes, put it down. That brought in millions of new players who'd never touch a console. Downside? Ads and microtransactions everywhere now. Still, can't argue with how big gaming got because of it.