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List of Game Engines & Frameworks​

Would you like to start your own game? These Game Engines can help!​



Looking to become a game developer? Our comprehensive list of popular game engines and frameworks can help you get started on your game development journey.


If you know of any other game engines or frameworks that aren’t listed here, feel free to let us know — we’d be happy to add them to the list!



NeoAxis Engine is a versatile game engine designed for creating video games and real-time apps. It is well-suited for developing various 3D and 2D projects, including computer games, simulators, virtual reality systems, and apps with rich graphics.

Key features:
• Full source code is provided from the start.
• A large set of popular game components.
• API for integration of third-party services and stores.
• The ability to create any product, including a modified engine and editor.

Godot Engine - Free and open source 2D and 3D game engine

Your free, open‑source
game engine.
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
Write code without hurdles with a high-level scripting language
Get things done quickly with Godot's built-in scripting language GDScript.
Inspired by Python and other languages, it is easy to pick up even if you are a beginner. Tight engine integration allows it to express game logic in a clear and natural form.

Unity Personal
Start creating today with the free version of Unity
Unity Personal is for individuals, hobbyists, and small organizations who want to create and grow amazing games and real-time 3D experiences across a wide range of platforms.



GDevelop is a free, open-source game engine that's 10x easier and faster to use than anything else. Build from anywhere — even on your phone. Publish everywhere: iOS, Android, Steam, web, gaming platforms. Reach millions of players or create the next hit game you've been dreaming of.




Unreal Engine is built by developers, for developers, with fair terms for all. Because everyone with an idea deserves to use the world’s most open, advanced real-time creation tool to bring it to life.



Game Engines

  • MCCodes MCCodes Free, built on PHP, it is a resilient engine that is over 10 years old .
  • GRPG GRPG Framework (also known as Generic RPG) is a a text-based MMORPG base written in PHP that was created by Brandon Werner (Publius) in 2007.
Open Source Games

  • Open DominionOpenDominion is a free and open-source clone of Dominion, an online text-based and persistent browser-based (PBBG) fantasy war game. OpenDominion is written in PHP on the Laravel framework.
  • Gangster LegendsGangster Legends v2 is a open source PBBG game engine written in PHP using a MySQL backend.
  • Space Merchant Realms PHP based space game.
  • Global Collapse: Pandemic Browser-based MMORPG based around the COVID pandemic. PWA supported. Built on PHP

Lorekeeper is a framework for managing deviantART-based ARPGs/closed species masterlists coded using the Laravel framework. In simple terms - you will be able to make a copy of the site, do some minor setup/enter data about your species and game, and it'll provide you with the automation to keep track of your species, players and ARPG submissions.


Bevy is also a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever under your choice of the MIT or Apache 2.0 licenses.

Bevy has the following design goals:

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly... waiting isn't fun

Mysidaa Adoptables is the one and only free adoptables script to use on your site. The script allows you to create an adoptables/pets site of your choice, either for personal use or business purposes. Installation for Mysidia Adoptables is simple, and you may also use modifications/extensions from our support forum to make an even more customized site. Sites made with Mysidia Adoptables are easy to manage and maintain, the dev staff team has been actively working on new features of this script so it will only get even better with time. Mysidia Adoptables also offer fast and satisfactory supports from its forum, you are welcome to ask questions or offer suggestions there.
 
I've used Unreal Engine before, and I want to learn Unity so I can make a poker game with it.
 
It's a nice list, though are these good for people just starting out in development?
 
That's seriously a great list of game engines and frameworks. I found out that these game engines and frameworks cater to different game types. That's really awesome 👍
 
That's seriously a great list of game engines and frameworks. I found out that these game engines and frameworks cater to different game types. That's really awesome 👍
I’ve updated the thread with 5 other game engines that I’ve recently found. Thanks to Pbbg’s discord.
 
I’ve updated the thread with 5 other game engines that I’ve recently found. Thanks to Pbbg’s discord.
That's what keep the forum ahead of others in the genre. Your relentless efforts to updating contents is noticeable. I duff my cap for you my friend. You inspired me in some kind way.
 
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A new game engine has now become available. It has been developed by, Mark Pincus, who is the founder the game Zynga.
https://x.com/markpinc


We’re open-sourcing Stem Studio, our 3JS game engine today.This is a browser-based 3D multiplayer game engine and dev studio based on the idea that game dev should become more open, remixable, and web-native. AI will make it easier to create games. But shared building blocks will make it easier for developers to build on top of each other.Stem Studio is MIT licensed, JavaScript-based, and built for browser multiplayer 3D worlds.Code is here: http://buildwithstem.comFork it, break it, remix it, and show us what you make.

It contains the following features:
  • 3D scene editor built on Three.js — primitives, materials, transforms, scene tree, viewport, gizmos.
  • Behaviors — JavaScript classes attached to scene objects with a lifecycle (init, update, onCollision, etc.) and a built-in pack covering input, character controllers, vehicles, AI NPCs, UI, audio, and more.
  • Lambdas — an entity-component system on top of behaviors when you need archetype-driven, batched work.
  • In-editor code editor — Monaco for behavior and script authoring with full TypeScript-style assist.
  • Physics — Ammo.js / Rapier integration with rigid bodies, joints, raycasting.
  • Local multiplayer — Colyseus sidecar auto-spawned on bun run dev. Two browser tabs on the same machine join a real room.
  • AI copilot (BYOK) — bring your own keys for Anthropic, OpenAI, Meshy (3D model gen), ElevenLabs (TTS), and AnythingWorld. Configure once, use everywhere.
  • Local-first persistence — IndexedDB for seamless auto-save, or open a real folder via File System Access API (Chromium) for git-friendly workflows.
  • Export & share — package any project as a standalone static site (Player-only build) you can host anywhere.
 
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