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Unity has released a new AI tool called Unity AI to help game developers create games much faster.

The tool works directly inside the Unity game engine as a smart assistant that understands your entire project and supports many parts of development. Developers can use it to generate game assets such as sprites, textures, animations, and sounds. It can also write code, fix errors, automate boring tasks, and turn simple ideas into playable game elements very quickly. Unity says this tool makes creating games easier and lowers the barrier for new developers while being especially useful for prototyping new ideas and speeding up production.

Unity AI Beta is now available for all developers on Unity 6 and above.

Their goal with AI is to help you build better games, faster. Unity AI gives you access to our own in-project agentic assistant, which leverages deep context from your projects and is built specifically for Unity workflows. You can also securely connect and control your preferred AI tools directly in the editor with our AI Gateway, or from your IDE or preferred LLM application with our MCP server.

Check out some of what Unity AI can do in this highlight reel, and keep reading for more details below…



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  • Agentic In-Project Assistance:
    • You can Use Unity’s own agentic assistant, tuned specifically for Unity workflows. Unity’s agent gives you unique features like Plan Mode, Skills, or the ability to instantly roll back changes. Details on these features and many more can be found throughout this post.
    • Generators can create placeholder materials, sounds, cubemaps, 2D/3D assets, and more.
  • AI Gateway:
    • Bring your own key for third-party agents directly into Assistant via the AI Gateway.
  • MCP Server:
    • Use Unity’s Model Context Protocol (MCP) Server to control the Editor from your IDE or preferred LLM to script and automate editor tasks within your existing workflow.
  • Unity Personal Edition: You can gain access by starting a free trial to our Unity AI subscription.
    • The free trial grants you 1,000 credits, one-time, to be used within 14 days.
    • After that, you can subscribe for $10 per month for 1,000 AI Credits per month.
    • If you run out of your credits at any point, you can purchase bundles or credits separately.
  • Unity Pro, Enterprise, or Industry subscribers:
    • If you’re on Pro, Enterprise, or Industry, you automatically gain these features and credits for Unity’s agent included in your existing seats. Simply install the Assistant package.
See more details on our pricing page, and how credits work.

If you already have other AI subscriptions, you can get started leveraging Unity AI tools with a Unity AI subscription. Just install the Assistant package, then connect your preferred agent via AI Gateway, or set up the Unity MCP Server.

For Unity’s agent, we added Plan Mode alongside Ask and Agent modes to help you design before you build. Plan Mode is built for game development. It helps you take loose ideas and turn them into a clear implementation plan. When it’s time to execute, it follows long end-to-end instructions, including full Game Design Documents, rather than skipping steps or calling things done before they are.



AI Plan Mode


Unity’s Agent has a skill system, which are focused modules that provide expert guidance for specific areas of Unity development, from UI to scene creation, etc. You can also customize your own skills tailored to your project to make Assistant more effective. Learn more here.

AI Skills

Unity’s agent goes beyond code. After each change, it verifies results directly in the editor and flags issues before handing work back. This reduces the risk of breaking other systems or shipping features that don’t work as expected.

Their Agent has been specially designed to excel at the day-to-day tasks of working in Unity. For example, Unity’s agent can help set up and debug animation state machines, behavior trees, and transitions more quickly.​



Build a believable scene from scratch using your existing assets, or have Unity’s agent create them. The scene creator skill can build or enhance the scene for you.


Turn a simple request into fully functional components. Unity AI can execute a series of complex changes across different parts of your architecture to get the result you need.

Drop in an image, and Unity’s agent automatically generates assets or can set up scenes with primitives and adds them straight into your project, then you can refine as you go.


Unity has built a Figma-to-UI flow that turns a Figma design into production-ready Unity UI in a single conversation. You paste a Figma link, pick a screen (or let us use the one you shared), and the assistant pulls in the visual assets, captures a reference screenshot, and creates a structured layout summary. From there, it generates UI Toolkit or uGUI code that matches your design, with all assets already in your project and connected. No manual exports. No guessing at spacing. Just Figma in, playable UI out.



If you’re already using an AI agent, you can plug it straight into Assistant. Just head to Project Settings and pick from the supported AI agents to connect. It’s a quick setup, and you’re ready to go.


AI Gateway



Want to revert the changes Unity’s agent made? Checkpoints give you space to experiment, with safe rollback across both code and assets.

Unity AI automatically tags generated assets, making it easy to audit and replace them before you ship.


Ask Unity’s agent to generate internal editor tools such as validators, data editors, or batch processors, all tailored to your project’s data and structure. No need to leave Unity or manually wire things together. In the example below, we see a custom tool built to procedurally place objects on a table.

Unity’s agent always checks with you before it takes action. You can have it ask every time, or let it remember your choice and continue the rest of the conversation.

Source: https://discussions.unity.com/t/unity-ai-s-open-beta-now-live-for-unity-6/1718560
 
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That’s really cool. I explored Unity a while back, along with a few other game engines. I wonder if I could build a poker game in Unity with the help of AI.
 
How much more buggy will the games be though with AI doing so much?
That's a possibility with the use of AI, I am quite certain that Roblox is also dealing with the same issues with their systems as well.

I believe that they recently something similar a few months back as well.
That’s really cool. I explored Unity a while back, along with a few other game engines. I wonder if I could build a poker game in Unity with the help of AI.
It's more than likely that you're able to, I would try it and see what you're able to do it.
 
That's a possibility with the use of AI, I am quite certain that Roblox is also dealing with the same issues with their systems as well.

I believe that they recently something similar a few months back as well.

It's more than likely that you're able to, I would try it and see what you're able to do it.
I plan to, I’m just not sure my laptop can handle Unity. I probably need an upgrade. It’s definitely worth looking into for anyone interested in making games.
 
That’s really cool. I explored Unity a while back, along with a few other game engines. I wonder if I could build a poker game in Unity with the help of AI.
There are other game engines that are more lightweight compared to Unity. You could always program a Poker game in Godot, it takes up much less space than Unity and would probably work a lot better on your laptop.