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We have been testing Verpets in an Early Alpha and wanted to give the community some looks inside what we have been working on!
This test has been about trying to find a monster balance in the Coliseum, which I have found to be pretty challenging! We have a fairly different approach to similar virtual pet sites that use turn based battle, ours is more about the items you get an a "auto-battler" where you see the stats after, here is a preview of one battle on our Test Dummy:
As you can see the fight was really fair above 🤣 but, the Test Dummy is just figuring out your damage with no armor mitigation so you have an idea of how powerful you are. There is also an example here of our itemization. We don't have a set weapon everyone can get normally (we do have uniques as I will show a couple), rather we have a modifier pool that can roll in tier ranges on certain item types! Think Path of Exile or Diablo style itemization. It makes for some really cool combinations if you hit it correctly. You might be asking what we do with all the items that are not very good, well you can scrap those for Magic and Mystic Shards! These then can be used to craft orbs that you can use on the items (turn a normal into a rare, or turn a magic into a normal keeping the same modifiers on the item but adding a random one, etc). This is where you can fine tune a crafted item and increase your odds of getting lucky!
Here are 2 of our current uniques, pretty powerful, but used together the hammer takes away a lot of the upside of the helmet.
Outside of that we are still testing all our other feature such as Exploring, Fishing, Gardening, Mining, Smelting, Alchemy, and more!
This test has been about trying to find a monster balance in the Coliseum, which I have found to be pretty challenging! We have a fairly different approach to similar virtual pet sites that use turn based battle, ours is more about the items you get an a "auto-battler" where you see the stats after, here is a preview of one battle on our Test Dummy:
As you can see the fight was really fair above 🤣 but, the Test Dummy is just figuring out your damage with no armor mitigation so you have an idea of how powerful you are. There is also an example here of our itemization. We don't have a set weapon everyone can get normally (we do have uniques as I will show a couple), rather we have a modifier pool that can roll in tier ranges on certain item types! Think Path of Exile or Diablo style itemization. It makes for some really cool combinations if you hit it correctly. You might be asking what we do with all the items that are not very good, well you can scrap those for Magic and Mystic Shards! These then can be used to craft orbs that you can use on the items (turn a normal into a rare, or turn a magic into a normal keeping the same modifiers on the item but adding a random one, etc). This is where you can fine tune a crafted item and increase your odds of getting lucky!
Here are 2 of our current uniques, pretty powerful, but used together the hammer takes away a lot of the upside of the helmet.
Outside of that we are still testing all our other feature such as Exploring, Fishing, Gardening, Mining, Smelting, Alchemy, and more!