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Virtual Pet Site Development worksheet​

Learn how to plan your Pet Site​


Are you currently planning on developing a virtual pet site or is your pet game in development? This development worksheet can help you plan it and develop it.





Inspiration and Focus:

Keep this in mind throughout the sheet!

∙ What concept or idea sparked the desire to make this game?





Genre AND ENVIRONMENT:

Try to keep a central theme to keep everything together and cohesive!

∙ Will your pets be fictional or real? a combination of both?

∙ Will the world where these pets live be fictional or real? elements of both?

∙ In which era of time or decade is the game set?

∙ Will your game acknowledge day vs night? or even more in depth, time of day and hours?

∙ What special things will happen in the daytime?

∙ What special things will happen at night?

∙ Is this time standard for all users? How will you handle users in different timezones?

∙ What are some key words you would use to describe the game's atmosphere?

∙ What is the scope of the world? One region? One planet? Several planets? ∙ Why do people have pets in this world? Do they serve a purpose?





Storyline:

This will give players a sense of direction and create empathy!

∙ Does the game have any sort of lore, backstory, or storyline?

∙ Do users need to learn the lore, backstory, or storyline to understand the game?

∙ How do users learn about the storyline?

∙ Is there any sort of gameplay associated with this storyline that the user can play through?

∙ Can the user progress through gameplay at their own pace? or is it an attribute of the site as a whole?

∙ Will anything be unlocked or earned as a result of playing through the storyline?

∙ Can new users join the game at any time and understand what is going on?

∙ Will your game have NPCs?

∙ What role will these NPCs have within the game?

∙ How will the user interact with NPCs?

∙ What is the benefit of talking to an NPC?





Exploration:

Give your players a reason to explore your beautiful world! ∙ How do users explore this world?

∙ What is the benefit of exploring the world?

∙ Will your game have random events?

∙ What will trigger a random event to occur?

∙ What are some examples of random events?

∙ Will all areas be accessible, or will some areas be locked or require special items or events?

∙ What are some examples of areas to explore?

∙ Will an area be fun to explore more than once?



Users:

This will give your players a way to compare themselves to their friends and others!! ∙ Will users have an ingame character, avatar, or persona?

∙ If yes, will there be customization? What aspects are customizable?

∙ Will this character/avatar/persona be human?

∙ Will this character/avatar/persona have different body shapes for gender, age, or species?

∙ Do users/characters/npcs have a notion of a level or ranking?

∙ How does this level or ranking increase and/or decrease?

∙ Do users have any other skills, jobs, talents, or traits?

∙ Are any of the user skills/traits randomly assigned?

∙ Which of the skills/traits can be modified or influenced by the user?

∙ Which of the skills/traits cannot be changed once initially set?

∙ Will the user be able to equip items?

∙ Do my skills and traits have an influence on gameplay?

∙ Are users able to have friends on this site?

∙ What are some things that can only be done with friends?

∙ Will there be any useruser interactions?





Pet details:

Be sure to make these exciting! The whole site revolves around them!

∙ How do users obtain their first pet?

∙ How do users acquire new pets?

∙ Is it possible to have no pets?

∙ Do pets age and/or die?

∙ How many pets can a user have at one time?

∙ How do users get rid of pets to make room for new ones?

∙ Does the concept of an 'active' pet exist in your game?

∙ What are some things you can do with an active pet?

∙ What are some things you can do with an inactive pet?

∙ What are some skills, traits, and features that the pets will have?

∙ Which of these traits are randomly assigned and beyond the user's control?

∙ Which of these traits do users have the ability to influence?

∙ What impact on gameplay do each of these traits have?

∙ Will pets ever change how they look in appearance? (aging, evolution, color change, etc...)

∙ Can I trade or gift pets to other users?

∙ What makes some pets more desirable and special than others?

∙ Can pets breed and have babies?

∙ Will pets use an advanced rendering system/layering? or more simple?

∙ Can pets share the same name?

∙ Can I customize my pet using items?

∙ Will my pet have a personality?

∙ What parts of the game will be influenced by the pet’s personality?

∙ Do all pets hatch from eggs?







Battling:

Give your players a reason to fight!

∙ Will your game have battling?

∙ Why should players want to have strong pets?

∙ How do pets get stronger?

∙ Will there be equipable items?

∙ Will pets have unique abilities or moves for battle?

∙ Will the battle system be turn based? or more involved and active?

∙ Will your pets be fighting other pets? or NPCtype monsters only?

∙ If pets can fight other pets, can you challenge other users to a battle?

∙ What do you earn for winning a battle?

∙ Is there a penalty for losing a battle?

∙ What happens if your pet runs out of health/loses a battle?

∙ How do pets regenerate health after a battle?

∙ Briefly explain your battle system.





Pet care:

Strive to make this as fun as owning a real pet, without the responsibility!

∙ Will your pets need to be fed?

∙ How often will a pet need to be fed?

∙ Will the pets need any other types of care?

∙ What reward is earned for properly caring for the pet?

∙ What are the consequences of not properly caring for the pet?

∙ What happens if a user is away for several weeks/months?

∙ Can other users interact with my pets?

∙ Can pets interact with each other?





Gameplay:

Users will leave if they get bored or run out of things to do… aim for continuous gameplay!

∙ What is my goal in this game?

∙ What will users spend most of their time doing in the game?

∙ How do users earn currency?

∙ What happens if a user runs out of currency?

∙ What can users purchase with currency?

∙ List some examples of items and how each type of item is used.

∙ What makes some items more desirable than others?

∙ Do pets help you earn rewards or special items?

∙ Do pets help me earn money?

∙ Do pets let me explore special parts of the map?

∙ Do pets give me a higher chance of winning?

∙ Are pets an integral part of the main gameplay?

∙ Will users always have something to do in the game, or will everything be limited?

∙ What percentage of the gameplay involves ‘waiting’ for more lives/moves/money/turns/chances?

∙ What percentage of the gameplay is continuous/unlimited?

∙ What will keep users coming back?

∙ Is there a way to complete and/or win the game?

∙ Once a pet has maxed out its skills or is considered perfect, is there a reward?

∙ Is there an award for collecting all the different types of pets?

∙ Are there multiple ways to enjoy this game? What are some gameplay cycles?

∙ Does the game have a target demographic or audience?

∙ How will your site generate money?

∙ Will your site comply with COPPA regulations for users under 13 years old?

∙ What types of managers, staff, and administrators will your site need?

∙ How much new content or maintenance will your site need every month?

∙ Will users be able to login, connect, and/or share their achievements via social media?

∙ Will this site be affiliated with any other sites or projects?

Credit: NElizabeth
 
I think you need to create Your Dream Virtual Pet Site and also make plans so that you can get organized with your development worksheet.
I don’t have any plans to ever create my own pet site. My dream was to create VPL, but I do think this worksheet is a great building block for anyone who’s serious about creating one. It’s definitely a helpful tool for getting organized and starting off on the right foot.

What other aspects do you think could be included in the development worksheet that could help future owners?
 
The Virtual Pet Site Development worksheet offers a good place to kick off planning an idea and laying out the Virtual Pet site, even though I am not actually developing one myself.