cpvr

Community Leader
Original poster
Staff member
Community Leader
Messages
7,811
Reaction score
1,655
Points
168
Launching a game takes a lot of time, patience, hardwork, effort and dedication, however, what are some of the things that you wish you knew prior to launching your game in the beginning?

In the early days, I do see some owners expecting rapid growth from the very start and expecting to make become the next "big one". however, every pet site is different & unique in its own ways. There isn't too many things that can shift one game's element from the other. What works for one, may not work for the other. Especially when it pertains to its community, member base, and vibe. Would you launch a kickstarter or launch with a bigger staff team?


But, are there any particular things that you wish you knew prior to launching your game from the very first day? If so, what are they?
 
I didn't own a game but I think it would be of great importance to consider community feedback when releasing a game. Getting feedback early can be time-saving.
 
Most veteran game developers that I meet always tell me they wished they had understood their limits before they started developing their games, they would have fared better with the games they developed. Being a solo developer, understand the content limits that you have and stick to it till you grow bigger. You can't get the level of an AA studio.
 
Most veteran game developers that I meet always tell me they wished they had understood their limits before they started developing their games, they would have fared better with the games they developed. Being a solo developer, understand the content limits that you have and stick to it till you grow bigger. You can't get the level of an AA studio.
 
Most veteran game developers that I meet always tell me they wished they had understood their limits before they started developing their games, they would have fared better with the games they developed. Being a solo developer, understand the content limits that you have and stick to it till you grow bigger. You can't get the level of an AA studio.
That is quite an important lesson. Being aware of your boundaries will prevent burnout and frustration, particularly as a solo developer. It gives you a chance to work on something substantial and controllable rather than attempting going with a big project you can't possibly achieve.