Milla VPL Top Contributor Original poster Messages 810 Reaction score 83 Points 33 Thursday at 9:26 AM #1 Some genres seem to recycle the same progression systems, crafting mechanics, or open-world structure. Which genre feels like it's playing it too safe these days, what genres are becoming too predictable?
Some genres seem to recycle the same progression systems, crafting mechanics, or open-world structure. Which genre feels like it's playing it too safe these days, what genres are becoming too predictable?