Wow Amazing I can see the hard work and dedication that went into this game. It takes a lot to bring an idea to life—congrats on achieving it!"
Thank you! Yes, this is the hardest I've worked on a project before but I'm learning so much along the way and I'm really enjoying the creative process. I appreciate your kind words though 😀
 
Currently working on the breeding mechanics and logic. This is an initial working method it uses the full range of possible colors, but I'm thinking there will be a more restrictive range so coloring can be a bit more consistent. Also added in some of the special traits (hair streak, and face blaze) to see how the coloring looks with those.

Some of the logic I've been thinking about with breeding include:
  • Items to increase likelihood of twins
  • Special Trait dominance, for example when breeding (2) ponies with special hair traits the dominant trait is more likely to appear
  • Carrying special traits, these will be ponies that have the possibility to breed traits but aren't visible on the pony.
  • Mixing range currently all colors for the ponies are mixing [-100, 100]
  • Could there also be an item that reduces the color mixing when breeding so you can get outcomes closer to one parent or the other?
  • Ponies will have stat points (charm, intelligence, strength, health) possibility for these to be inherited through breeding.
This sounds like an exciting and well-thought-out system! I love the depth you’re putting into the breeding mechanics—there’s a lot of potential for strategic gameplay here.


I think the ideas you’re considering, like special trait dominance and carrying invisible traits, add a lot of realism and complexity to the mechanics. It’ll keep players engaged as they experiment with different combinations. Here are a few thoughts on your points:


1. Items to increase the likelihood of twins:
This is a fantastic idea, especially if twin births are naturally rare. It could make obtaining twins feel like a special event, and items that boost this chance could be highly sought after. Maybe the item could have a limited number of uses or be tied to certain seasons/events?


2. Special Trait Dominance:
Having dominant and recessive traits adds a genetic realism that players will likely appreciate. You might also consider adding a very small chance for an entirely new special trait to appear as a mutation, keeping things unpredictable.


3. Carrying Special Traits (Hidden Traits):
I love this concept! It opens up opportunities for players to breed strategically and discover hidden potential in ponies. It could also tie into a tracking or lineage feature where players can delve into their pony’s genetic history.


4. Color Mixing Range:
Restricting the mixing range slightly could help create more consistent and aesthetically pleasing offspring. Adding an item to reduce the mixing range is a brilliant idea, as it gives players control over breeding outcomes without making it feel too deterministic.


5. Stat Points Inheritance:
Inheriting stats through breeding adds another layer of strategy. Maybe certain stat combinations could unlock bonuses, like a pony with high charm and intelligence being better suited for competitions, or high strength and health excelling in labor-related tasks.



I would love to hear more about how you’re planning to implement these mechanics, especially balancing the rarity of special traits and the role items play in influencing outcomes. Keep up the great work—it sounds like this system will be both fun and engaging!
 
This sounds like an exciting and well-thought-out system! I love the depth you’re putting into the breeding mechanics—there’s a lot of potential for strategic gameplay here.


I think the ideas you’re considering, like special trait dominance and carrying invisible traits, add a lot of realism and complexity to the mechanics. It’ll keep players engaged as they experiment with different combinations. Here are a few thoughts on your points:


1. Items to increase the likelihood of twins:
This is a fantastic idea, especially if twin births are naturally rare. It could make obtaining twins feel like a special event, and items that boost this chance could be highly sought after. Maybe the item could have a limited number of uses or be tied to certain seasons/events?


2. Special Trait Dominance:
Having dominant and recessive traits adds a genetic realism that players will likely appreciate. You might also consider adding a very small chance for an entirely new special trait to appear as a mutation, keeping things unpredictable.


3. Carrying Special Traits (Hidden Traits):
I love this concept! It opens up opportunities for players to breed strategically and discover hidden potential in ponies. It could also tie into a tracking or lineage feature where players can delve into their pony’s genetic history.


4. Color Mixing Range:
Restricting the mixing range slightly could help create more consistent and aesthetically pleasing offspring. Adding an item to reduce the mixing range is a brilliant idea, as it gives players control over breeding outcomes without making it feel too deterministic.


5. Stat Points Inheritance:
Inheriting stats through breeding adds another layer of strategy. Maybe certain stat combinations could unlock bonuses, like a pony with high charm and intelligence being better suited for competitions, or high strength and health excelling in labor-related tasks.



I would love to hear more about how you’re planning to implement these mechanics, especially balancing the rarity of special traits and the role items play in influencing outcomes. Keep up the great work—it sounds like this system will be both fun and engaging!
Thank you! I'm thinking breeding will probably be one of the main activities for people so I'm trying to diversify it as much as possible. Love the feedback and you actually have given me some ideas I haven't thought of before I'll add my responses for each point:

1. Yep exactly what I was thinking there will be a low chance by default so if you don't improve your ponies twin chance it won't be as likely. I also have seen this mechanic in Wajas with their pear items which increase the litter quantity for breeding it really created a nice market restocking economy around that particular item and gave people additional goals to work towards. I like the idea of the seasonality of breeding I was thinking of having maybe very special pony breeds that can only be created or maybe bred during like winter or spring.

2. Oh now that's something I haven't thought of special traits or mutations that can only be achieved through breeding. I like it I'll have to see what options I can do for that I feel like it makes the game a little more fun when you can have the random factors.


3. I'm glad you liked this idea I thought for people that like breeding challenges it could be a good way to incorporate more complexity than just breed pony 1 to pony 2 for certain colors.

4. Yes the color mixing I feel like I'm continually tweaking I don't want people to get random inconsistent coloring but I don't want it to be too easy to get the good colors. I want breeding to necessary tool and getting exact colors the first time around to be a chance based RNG factor.

5. Exactly my thoughts with the stats too, giving bonuses in competitions there will be one for each stat type ( charm, intelligence, health, strength) but I haven't gotten to that part yet but improving other activities that would be a cool feature too I'll have to think about what that could look like. I am currently limited by my own knowledge but I learn as I go and I'd say it's going pretty well so far.

I'll probably do another demo video soonish, but I want to have something more to show been working on the structure, ui, and connections lately. But I feel like I've come a long way since October when I had 0 knowledge of php, css, html and now I would say I'm getting pretty good at Laravel 11 and working with my database data. For example some concepts of working on a structure for the pony profile page 😀


Screenshot 2024-11-25 160449.webp
 
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Quick update I've expanded the Gameplay section on my page with some more ideas I have for the game mechanics and I've finally generated a male model. And since I'm working on this solo there will not be more differences between male/female than the direction and eyes cause there's only so much time in the day 😁

male-uni.webp

Also! I'm finally getting to the fun part making some items and dress-ups for the ponies. Of course, there will be some color variations with these but right now I'm working on getting some basic dress up items completed so I can start programing how they can interact with the pets. But here's a little sneak peak of my first item the bridle

bridle-example.webp
bridle-example4.webp
bridle-example3.webp
bridle-example2.webp


And my last thing I'm super proud of me for figuring this out with jquery and laravel😃 I've made it so that when you're viewing your pony stable you can drag the ponies around and change the order and once you've finished dragging them around it saves that order, so next time you come they are exactly where you left them.

1732975669975.webp
 
Thank you! I'm thinking breeding will probably be one of the main activities for people so I'm trying to diversify it as much as possible. Love the feedback and you actually have given me some ideas I haven't thought of before I'll add my responses for each point:

1. Yep exactly what I was thinking there will be a low chance by default so if you don't improve your ponies twin chance it won't be as likely. I also have seen this mechanic in Wajas with their pear items which increase the litter quantity for breeding it really created a nice market restocking economy around that particular item and gave people additional goals to work towards. I like the idea of the seasonality of breeding I was thinking of having maybe very special pony breeds that can only be created or maybe bred during like winter or spring.

2. Oh now that's something I haven't thought of special traits or mutations that can only be achieved through breeding. I like it I'll have to see what options I can do for that I feel like it makes the game a little more fun when you can have the random factors.


3. I'm glad you liked this idea I thought for people that like breeding challenges it could be a good way to incorporate more complexity than just breed pony 1 to pony 2 for certain colors.

4. Yes the color mixing I feel like I'm continually tweaking I don't want people to get random inconsistent coloring but I don't want it to be too easy to get the good colors. I want breeding to necessary tool and getting exact colors the first time around to be a chance based RNG factor.

5. Exactly my thoughts with the stats too, giving bonuses in competitions there will be one for each stat type ( charm, intelligence, health, strength) but I haven't gotten to that part yet but improving other activities that would be a cool feature too I'll have to think about what that could look like. I am currently limited by my own knowledge but I learn as I go and I'd say it's going pretty well so far.

I'll probably do another demo video soonish, but I want to have something more to show been working on the structure, ui, and connections lately. But I feel like I've come a long way since October when I had 0 knowledge of php, css, html and now I would say I'm getting pretty good at Laravel 11 and working with my database data. For example some concepts of working on a structure for the pony profile page 😀
You’re absolutely crushing it! It’s awesome to see how much thought and depth you’re putting into the breeding system—it’s shaping up to be a core feature with a lot of replayability. Your responses show how much you’re listening to feedback and building on it, which is so important for creating something engaging. Here’s my take on your updates:


1. Breeding chances and seasonality: Love the idea of season-specific breeds! It gives players something to look forward to and plan around, creating more excitement. Combining that with the rarity and market dynamics (like Wajas’ pears) is a brilliant way to keep the in-game economy dynamic.


2. Special traits/mutations: Randomized factors like special traits will definitely keep players hooked—it’s that “just one more try” element. I can already imagine the buzz when someone discovers a rare mutation for the first time.


3. Breeding challenges: Adding complexity is such a smart way to appeal to different types of players. Breeders who enjoy the puzzle aspect will love having to strategize for specific outcomes.


4. Color mixing: Striking that balance between randomness and control is tricky, but it sounds like you’re approaching it with the right mindset. RNG for rare outcomes keeps things fun and unpredictable without making it feel too grindy.


5. Stats and competitions: Adding stat bonuses tied to competitions is a great incentive. Expanding this into other activities would give players more ways to engage with their ponies, so I think exploring that idea further would be worth it.


It’s so impressive how far you’ve come since October. The fact that you’ve picked up PHP, CSS, HTML, and Laravel 11 so quickly and are applying it all to something as complex as this game is amazing. Your progress on the pony profile page sounds like a huge step forward—I’d definitely love to see your next demo video when you’re ready. Keep going; you’re building something truly special!
 
Thank you! Yes, I really love to hear other people's ideas usually they offer something I would've never thought of that really brings something cool to the game. I honestly didn't think I could get this far but every challenge thus far I'm able to find a way through. I think this project has been really beneficial for my confidence in coding in this field.
I can't wait to make another video too I just want a few more things done to have a bit more to show in it but thank you again for your support 😃

Edit:

And I've completed a short video for the stuff I've been workind on 😁
 
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Hello!

Hope everyone is having a happy holiday season. Just providing a little update:

Starting to design some of the NPCs. I'd like each pony type to have an Anthro species associated with it

PonyNPC Types
UnicornsBat-anthros
AviansTBD probably something with wings?
DragonsFrog Anthros?
KittlingCat Anthros ( Kitt Folk)

Starting to work on the shop details and logic. Also trying out some simple animations on the NPCs nothing too complicated I'll see how I like it since I don't really have an animation program right now.

kITT-FOLK-BEAUTY2.webp

And almost forgot he clothing shop Kitt folk NPC.

Also finally got some body patterns completed. First one is a paint body pattern similar to real horses but more fantasy.

Screenshot 2024-12-18 235926.webp
Screenshot 2024-12-18 235949.webp

Screenshot 2024-12-19 000021.webp
Screenshot 2024-12-19 000040.webp
 
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Happy holidays to you, too! Sounds like you’re making some awesome progress—designing NPCs and assigning anthro species to each pony type is a cool way to bring diversity and personality to your world. The shop details and animations on the NPCs are pretty neat. I really like the concept, especially the mix of species like frog anthros and bat-anthros—such unique touches!



The Kitt Folk NPC for the clothing shop sounds great, too. It’s always fun to see shopkeepers with personality. The paint body pattern is a nice detail as well—it’s a creative blend of realism and fantasy.🎉



Keep up the amazing work! I’m excited to see how everything comes together.😃
 
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Hello!

I've been having a busy holiday season hanging out with my husband's family. Although I still found a little time to work on my project 😀 I made a couple more special traits:
Face Vulpine
Hair Rainbow
Screenshot 2024-12-28 175450.webp
Screenshot 2024-12-28 175716.webp

Haven't been able to focus much on coding with the holidays but art is a part of the project so feels good getting some more things done. I may also be slowing down a bit. I've been accepted to a program for Frontend Developers and it'll be beginning January so I'll have a bit more to do with my extra time but I'll still be working on my project. Oh and before I forget I also got another shop keeper done:

KITT-FOLK-FARMER.webp
 
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Hello!

I've been having a busy holiday season hanging out with my husband's family. Although I still found a little time to work on my project I made a couple more special traits:
Face Vulpine
Hair Rainbow
View attachment 1644View attachment 1645

Haven't been able to focus much on coding with the holidays but art is a part of the project so feels good getting some more things done. I may also be slowing down a bit. I've been accepted to a program for Frontend Developers and it'll be beginning January so I'll have a bit more to do with my extra time but I'll still be working on my project. Oh and before I forget I also got another shop keeper done:

View attachment 1646
The new traits look great!
The shopkeeper is also adorable!

Congratulations on getting accepted into the program for Frontend developers! :woo:
 
Thank you!

I'm learning a lot in this course and a lot of good methods for web designing. I can't wait to apply some of this to my site and project process. Because I definitely see how I'm not streamlining my development now so I'll probably pause so I can restructure things in a more methodical way but I will definitely continue this project it has helped me learn so much about php, databases, and dynamic websites. Also I really love my game idea and can't wait to bring my new skills to it 😀
 
Hello everyone!

I haven't been able to develop much more for my game lately. Although I'm currently working on programming the NPC shop restocking ever so slowly but I have been working on a new style for the items. Nothing is nailed down for sure but I like the new softer version of the items:


Old Version
New Version
strawberrydonut.webp
rainbowdonut.webp
strawberriedonut.webp
choco-kitdonut.webp
love-pie.webp
 
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Hello everyone!

I haven't been able to develop much more for my game lately. Although I'm currently working on programming the NPC shop restocking ever so slowly but I have been working on a new style for the items. Nothing is nailed down for sure but I like the new softer version of the items:



The new style looks fantastic! I love the added detail. Have you decided whether you’ll go with a random restock system or a timed one?


How’s everything coming along with the course? 😁
 
Thank you!

I'm going to do a timed restocking system at least for all the regular NPC shops that sell normal items but maybe there will be one or two special shops that have a more random queue element. First I need to figure out how to schedule it XD I have the actual stocking mechanism completed already.

My course is going well I'm really enjoying it my CSS skills have greatly improved I'm thinking I'll probably end up redesigning my website again. And I've learned some useful practices for working with coding projects.
 
First I need to figure out how to schedule it
You first need to schedule it that fits your game. Like, would the item be something unique that you'd want to pass out once a week, or once a month, for instance.

Once you determine when you want to throw the item out there, you need to create some sort of script to create and place it (where it can be grabbed). Authentication to run the script is a must or someone will figure it out sooner or later and you'll have a black market of items as they pump them out and sell them.

Then, you take that script and run it on a system cron job or a page cron job. The system cron job will execute it on the second you tell it to, whereas a page cron job would require a page access somewhere for anyone to initiate it.

Either way, you need to store the last time it was executed so that when it's executed (say on a page view as opposed to a cron job) it knows only 1 minute has passed so that it won't give the item out again. It has to compare a variable of when it was last run to the time it's being asked to run again. If the difference in time is equal or greater than 1 week, it would give the item out, rewrite the last given variable to that moment, and not let it run again until the predetermined time again, whether on a cron job or a page load job.
 
Well I got a rudimentary version of what I want to work. I've actually set it up so that my items table has a field for stock quantity and an assigned NPC shop. To populate the shop's inventory, I then created an event that will add quantity to the item stock field. That worked fine, but my issue was figuring out if I needed to create a job class or if I could schedule an event with Laravel 11. Most of the current tutorials unfortunately weren't for Laravel 11 so didn't use the latest method but I figured it out. I was able to schedule my restock event to run every 15 minutes for all current NPC shops.

So I have something that works, but like I said its rudimentary. I'm not sure if this is the most efficient or effective way to do this but first time around it doesn't have to be perfect. As I learn I can always improve.

Oh and a great feature about Laravel is it does basically all the heavy lifting with security. Which is a big help if I had to figure out authentication methods along with programming functionalities this would take a lot longer.
 
Some minor art updates continuing testing of my new item art style so far I'm still liking it:

fertilizer.webp
quantity-fert.webp
quality-fert.webp
These will be fertilizer items used for farming.
Also I'm going to start working more seriously on the avatar models I've decided I'll do a young and mature model both feminine and masculine. I wish I had the capacity to include more body types but I don't want it to get overwhelming at this point:
avatarconcept-mature.webp
avatarconcept-petite.webp

And finally the baby avian is born! Not perfect but acceptable also the baby versions will display the special traits inherited as you can see from the rainbow hair in this example:
baby-avi.webp
 
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Some minor art updates continuing testing of my new item art style so far I'm still liking it:

These will be fertilizer items used for farming.
Also I'm going to start working more seriously on the avatar models I've decided I'll do a young and mature model both feminine and masculine. I wish I had the capacity to include more body types but I don't want it to get overwhelming at this point:
View attachment 2257 View attachment 2258
And finally the baby avian is born! Not perfect but acceptable also the baby versions will display the special traits inherited as you can see from the rainbow hair in this example:
View attachment 2259
The baby Avian is beautiful, I can’t wait to adopt it! Keep up the great work!😃
 
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Hello everyone!

I've been working on redesigning the website layout. We just finished our responsive design module and I wanted to make my webpage more scalable. Also I want my game to feel more like an adventure RPG. I felt my initial website design was lacking in utility and also that immersive feeling. I've finally finished a mock-up I'm happy with granted this is still the draft design but it scales for devices and has more of a ui interactive feel to it. Working within this structure I'll definitely be designing more types of pages but I thought I'd share my most recent work.



Also following that RPG vibe I was thinking it would be so boring to be restricted to human only. I myself never even pick human if other races are available so It's time for me to develop some lore and other race options. I think it will make doing the avatar features a little more difficult but I think it'll add a nice layer to the game idea.
 
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Hello everyone!

I've been working on redesigning the website layout. We just finished our responsive design module and I wanted to make my webpage more scalable. Also I want my game to feel more like an adventure RPG. I felt my initial website design was lacking in utility and also that immersive feeling. I've finally finished a mock-up I'm happy with granted this is still the draft design but it scales for devices and has more of a ui interactive feel to it. Working within this structure I'll definitely be designing more types of pages but I thought I'd share my most recent work



Also following that RPG vibe I was thinking it would be so boring to be restricted to human only. I myself never even pick human if other races are available so It's time for me to develop some lore and other race options. I think it will make doing the avatar features a little more difficult but I think it'll add a nice layer to the game idea.


The new design looks great! Well done. 😀


I like the RPG vibe as well. You could try using ‘Mortals’ for the RPG side, which emphasizes their limited lifespan compared to other races. The ‘Earthborn’ concept might also be interesting to tie in, as it would highlight humans’ connection to a specific land. ‘Commonfolk’ could work too, making them the standard inhabitants of the world. A ‘Survivors’ theme could be compelling as well, especially if the land has experienced a catastrophe.



Another idea is a ‘Dreamers’ concept, where humans have unique abilities. For example, they could obtain special items through a summoning feature or aid pets in another way. If you want to incorporate a supernatural element, humans could be described as ‘Lightborn’ or ‘Darkborn,’ depending on their role in the world.
 
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Thank you!

Mhmm yes that's pretty similar to what I was thinking too. In my initial idea for the story of the game players would basically be kinda like a isekai story line. Adventurer from another world vibe, but who's to say they all have to come from Earth I mean there could be any number of different beings.

Oh different abilities that's a very interesting idea. Since I'm going with a more rpg vibe I was thinking it would be cool if you could level your avatar too with different skills to improve things like farming, breeding, or training etc. Having race specific skills would be pretty cool too now that you mention it.

I actually really like the idea of kind of lightborn/darkborn. FFXIV uses something similar for different clans within the same race and it usually comes with physical differences like warm skin tones or cool skin tones. I thought that would be a good way add some variation to the races as well. But of course my brain is moving faster than my pen with this so I'll see how much I can come up with.

Edit**
Finally getting serious about my world creation and lore. I found a cool site to keep everything together in one place too :

The World of Geldingmire

Vampiric Fauna (2).webp
Vampiric Fauna (1).webp
Vampiric Fauna (3).webp


My current plan is to have (4) Playable races or Adventurers. Humans, Vampiric, Bestial, Elemental within each race there will be (2) Factions except for Humans. Then within those factions you can align with light or dark theme. The light and dark themes will basically just be the base skin tones available and maybe tribal markings? Hmm I'll see what differences I add when I get there I don't want to make too much work for myself.
RaceFaction 1Faction 2
Humans (Mortal)
  • People of Desert
  • People of Frost
Vampiric (Immortal)Flora: Basically elves but in a cooler vampire way.
  • Summer
  • Autumn
Fauna: Basically vampires
  • Diurnal
  • Nocturnal
Bestial (Long Lived)Felkin: Felin anthros
  • Dawnclaw
  • Lunarclaw
Direborn: Canine Anthros
  • Solarfang
  • Moonbane
Elemental (Immortal)Oceanic:: Mer people or some other aquatic anthro??
  • Tidecrest
  • Hadalborn
Aerial: Avian People? Or angelic TBD:
  • Seraphwing (TBD)
  • (TBD)

I'm also thinking that your avatar will also be able to level and learn some skills that will help play the game for example:
  • Increasing experience gained by ponies
  • Improving growth rate for farms
  • Improving item success rates
  • etc..
I'm not sure how I want to race to interact with skills yet but I don't think I need to decide now. I have a lot of art and story to work on now @.@
 
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